Difference between revisions of "Game Info"
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[[image:hud7.png|frame|right]] | [[image:hud7.png|frame|right]] | ||
If you've taken enough damage, or by inputting 22A/B, you'll go into "Awakening" mode. | If you've taken enough damage, or by inputting 22A/B, you'll go into "Awakening" mode. | ||
[[image:hud6.png| | [[image:hud6.png|300px]] | ||
This mode ends automatically when the bar under the Health Bar is depleted. | This mode ends automatically when the bar under the Health Bar is depleted. | ||
::*The burst from the awakening will push the opponent back, and absorb some of their meter. | ::*The burst from the awakening will push the opponent back, and absorb some of their meter. |
Revision as of 06:01, 22 January 2017
How to Play
Buttons
The game is primarily played with the top 3 buttons. A, B and C.
The D(Easy-Special) and E(Easy-EX Special) buttons allow for simple special inputs for beginners where all you have to do is input a direction+button to execute a special move.
A(Light): Executes Light attacks. Every character has an autocombo executed by pressing A several times in succession.
B(Heavy): Executes Heavy attacks.
C(Special): Executes the Blast Counter, Throws and Tags. It also has other uses depending on character.
Judgement System
In DragonBlast, counterhits do a lot of damage, and steal your opponent's meter.
These are more effective based on a rock-paper-scissors system.
For example:
- Overhead attacks beat Low attacks.
- Low attacks beat Blast Counters.
- Blast Counters beat Overhead attacks.
Additionally:
- The first hit in a round counts as a counter.
- EX Special Moves and Throws absorb meter under this system.
- Learning how the judgement system works is more important than combos.
System Features
Tag System
Blast Counter
EX Special Moves
Awakening
If you've taken enough damage, or by inputting 22A/B, you'll go into "Awakening" mode. This mode ends automatically when the bar under the Health Bar is depleted.
- The burst from the awakening will push the opponent back, and absorb some of their meter.
- You can use this get out of some combos when you're glowing red.
- You get access to a second super, called an "Awaken-Art". This super cannot be cancelled into, but does not use any meter. Using this super ends Awakening.