Difference between revisions of "Shiyuu"

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== Introduction ==
== Introduction ==
Shiyuu is closest to the classic style of most fighter game's grapplers. Rather than mixing your opponent up, you play very stationarily. His normals are generally useful for to make up for his low speed, in addition to a parry that aids in dealing with the many projectiles that come your way. With effective pokes, he can catch his opponent off guard and take them to the ground. Once you're in on your opponent, it's very hard for them to escape his exhausting throw game and ground set-ups.
Shiyuu is closest to the classic style of most fighter game's grapplers. Rather than mixing your opponent up, you play very stationarily. His normals are generally useful for to make up for his low speed, in addition to a parry that aids in dealing with the many projectiles that come your way. With effective pokes, he can catch his opponent off guard and take them to the ground. Once you're in on your opponent, it's very hard for them to escape his exhausting throw game and meaty set-ups.


== Normals ==
== Normals ==

Revision as of 17:38, 7 January 2018

sup im hugo

Background

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Introduction

Shiyuu is closest to the classic style of most fighter game's grapplers. Rather than mixing your opponent up, you play very stationarily. His normals are generally useful for to make up for his low speed, in addition to a parry that aids in dealing with the many projectiles that come your way. With effective pokes, he can catch his opponent off guard and take them to the ground. Once you're in on your opponent, it's very hard for them to escape his exhausting throw game and meaty set-ups.

Normals

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Command Normals

3A:placeholder

Special Moves

236A:placeholder

Super Moves

236236Aplaceholder

General Strategy

Combos

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General

Characters

YataSangetuZetueiKuroganeKuramaKougaGaouShinoFenrirRyuugenShiyuuTakuto