Difference between revisions of "Kurama"
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== Introduction == | == Introduction == | ||
Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an air-dash | Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an instant air-dash, and unlike Yata, doesn't require awakening to access it. | ||
== Normals == | == Normals == |
Revision as of 14:27, 26 September 2019
Background
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Introduction
Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an instant air-dash, and unlike Yata, doesn't require awakening to access it.
Normals
5A:placeholder
Command Normals
3A:placeholder
Special Moves
236A:placeholder
Super Moves
236236Aplaceholder