Difference between revisions of "Kurama"

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== Introduction ==
== Introduction ==
Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an air-dash, that can also be cancelled into on airborne hits, and unlike Yata, doesn't require awakening to access it.
Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an instant air-dash, and unlike Yata, doesn't require awakening to access it.


== Normals ==
== Normals ==

Revision as of 14:27, 26 September 2019

Zonin'

Background

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Introduction

Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an instant air-dash, and unlike Yata, doesn't require awakening to access it.

Normals

5A:placeholder

Command Normals

3A:placeholder

Special Moves

236A:placeholder

Super Moves

236236Aplaceholder

General Strategy

Combos

DragonBlast
General

Characters

YataSangetuZetueiKuroganeKuramaKougaGaouShinoFenrirRyuugenShiyuuTakuto