Difference between revisions of "Shino"
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'''3B:''' Flip-kick. Shino flips over her opponent and kicks the on the other side. EX and Super Cancellable. | '''3B:''' Flip-kick. Shino flips over her opponent and kicks the on the other side. EX and Super Cancellable. | ||
''' | '''j.A:''' Jumping light front kick. Hits crouching opponents. Cancellable. | ||
'''j.?A:''' Jumping medium thrust. AA thrust with long-range. Cancellable. | |||
'''j.B:''' Jumping heavy thrust. Downward thrust with long-range, but slow start-up. Cancellable. | |||
'''j.6B:''' Jumping heavy slash. Cross-up slash with fast start-up. Cancellable. | |||
'''j.2B''' Jumping Fast-fall kick. Immediately takes Shino to the ground. Hard knockback (wall splat). Counters lows with low invul. EX and Super Cancellable. | |||
== Command Normals == | == Command Normals == |
Revision as of 00:17, 29 December 2019
Background
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Introduction
Shino is all about neutral. She comes with combo-starting arrows that track an opponent's position, an armored dive-kick for a well-timed approach, and a number of long normals. With long pokes and a number of tools to cover the field and distance herself from her opponents, she can make it difficult to keep her opponent out. Seeing as she's somewhat slow, and has health lower than most, she very much needs it.
Normals
5A: Butt jab. Decent size for jab range. Cancellable. Auto-chains into 5AA - 5AAA. Manually chains into 2A, 3A, 5B, 4B, 2B, and 3B.
- 5AA: Medium follow-up to 5A. Slightly more range. Cancellable. Auto-chains into 5AAA.
- 5AAA: Heavy follow-up to 5A. More range than 5AA with a slight step forward. EX and Super Cancellable.
1A: Low crouching light kick. Short-range. Cancellable. Auto-chains into 2A - 2B. Manually chains into 2A, 3A, 5B, 4B, 2B, and 3B.
2A: Low crouching medium thrust. Long-range. Cancellable. Auto-chains into (ac)2B
- (ac)2b: Low crouching heavy thrust, slightly more than 2A. EX and Super Cancellable.
6A: Stationary wide slash. Sweeps across half the screen from bottom to high above her head. Does not hit directly in front of her. Cancellable. Chains into 3A and 6B.
3A: Overhead slam. Hits high above and in front of her. EX and Super Cancellable.
5B: Heavy spear thrust. Very long range. EX and Super Cancellable.
2B: Low crouching heavy thrust. Knocks down on hit. EX and Super Cancellable.
6B: Forward-dashing heavy slash. Steps forward to deliver a long-range slash. Cancellable.
4B: Upperbutt. A skyward spear butt slap. Special AND Jump-cancellable (on hit).
3B: Flip-kick. Shino flips over her opponent and kicks the on the other side. EX and Super Cancellable.
j.A: Jumping light front kick. Hits crouching opponents. Cancellable.
j.?A: Jumping medium thrust. AA thrust with long-range. Cancellable.
j.B: Jumping heavy thrust. Downward thrust with long-range, but slow start-up. Cancellable.
j.6B: Jumping heavy slash. Cross-up slash with fast start-up. Cancellable.
j.2B Jumping Fast-fall kick. Immediately takes Shino to the ground. Hard knockback (wall splat). Counters lows with low invul. EX and Super Cancellable.
Command Normals
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Special Moves
236A:placeholder
Super Moves
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