Difference between revisions of "Game Info"

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=== Health Bar ===
=== Health Bar ===
[[image:hud1.png|300px]]
[[image:hud2.png|300px]]
 
=== Super Meter ===
=== Super Meter ===
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[[image:hud1.png|300px]]

Revision as of 06:02, 22 January 2017

How to Play

Buttons

Buttons1.png

The game is primarily played with the top 3 buttons. A, B and C.

The D(Easy-Special) and E(Easy-EX Special) buttons allow for simple special inputs for beginners where all you have to do is input a direction+button to execute a special move.

A(Light): Executes Light attacks. Every character has an autocombo executed by pressing A several times in succession.

B(Heavy): Executes Heavy attacks.

C(Special): Executes the Blast Counter, Throws and Tags. It also has other uses depending on character.

Judgement System

Counterhits are very obvious.

In DragonBlast, counterhits do a lot of damage, and steal your opponent's meter.

These are more effective based on a rock-paper-scissors system.

For example:

  • Overhead attacks beat Low attacks.
  • Low attacks beat Blast Counters.
  • Blast Counters beat Overhead attacks.

Additionally:

  • The first hit in a round counts as a counter.
  • EX Special Moves and Throws absorb meter under this system.
  • Learning how the judgement system works is more important than combos.

System Features

Tag System

Blast Counter

EX Special Moves

Awakening

Hud7.png

If you've taken enough damage, or by inputting 22A/B, you'll go into "Awakening" mode. Hud6.png

This mode ends automatically when the bar under the Health Bar is depleted.

  • The burst from the awakening will push the opponent back, and absorb some of their meter.
  • You can use this get out of some combos when you're glowing red.
  • You get access to a second super, called an "Awaken-Art". This super cannot be cancelled into, but does not use any meter. Using this super ends Awakening.

Heads Up Display (HUD)

Timer

Hud1.png

Health Bar

Hud2.png

Super Meter

Hud1.png