Difference between revisions of "Sangetu"
Line 8: | Line 8: | ||
== Normals == | == Normals == | ||
'''5A:''' | '''5A:''' Short-range standing jab. Cancellable. Auto-chains into 5AA 5AAA/4AAA. Chains manually into 6A, 2A, 5B and 2B. | ||
:*'''5AA:''' Forward-moving knee. Cancellable. Auto-chains into 5AAA/4AAA. Chains manually into 5B and 2B. | |||
::*'''5AAA:''' LARIATO!!! Hard knock down, notable range. EX and Super cancellable. | |||
::*'''4AAA:''' Reverse throw, tosses the opponent behind him. Hard Knock Down. | |||
'''6A:''' Mid-range poke. Quick and safe. Special and EX Cancellable. | |||
'''1A:''' Low crouching light kick. Cancellable. Auto-chains into 2A 2B. Chains manually into 6A, 5B and 2B. | |||
'''2A:''' Low medium punch. Cancellable. Auto-chains into 2B. Chains manually into 5B and 2B. | |||
'''5B:''' Chest chop. Can be ducked under. Cancellable. | |||
'''4B:''' Elbow Room. Notable vertical range. High-hit stun. Cancellable. | |||
'''6B:''' Big-ole Dropkick. Big horizontal range, notable recovery. EX and Super cancellable. | |||
'''2B:''' Low sweep, somewhat fast. EX and Super cancellable. | |||
'''j.A:''' Jumping jab. Can hit grounded, standing opponents. Cancellable. | |||
'''j.?A:''' Jumping medium vertical chop. Cancellable. | |||
'''j.B:''' Jumping heavy horizontal chop. Abnormally high hit-stun. Cancellable. | |||
'''j.6B:''' Air Dropkick. Moves him further forward. Retains ground version properties. | |||
== Command Normals == | == Command Normals == |
Revision as of 17:14, 11 October 2019
Background
placeholder
Introduction
Command Rolls that move past any projectile, Command Throws that rip off 35% with traveling distance. powerful left-right mix... If you aim to stay close to your opponent after an evasive approach, Sangetu might be your choice. Being a grappler with movement options and amazing pressure, he even comes with a good set of reversals in poor situations.
Normals
5A: Short-range standing jab. Cancellable. Auto-chains into 5AA 5AAA/4AAA. Chains manually into 6A, 2A, 5B and 2B.
- 5AA: Forward-moving knee. Cancellable. Auto-chains into 5AAA/4AAA. Chains manually into 5B and 2B.
- 5AAA: LARIATO!!! Hard knock down, notable range. EX and Super cancellable.
- 4AAA: Reverse throw, tosses the opponent behind him. Hard Knock Down.
6A: Mid-range poke. Quick and safe. Special and EX Cancellable.
1A: Low crouching light kick. Cancellable. Auto-chains into 2A 2B. Chains manually into 6A, 5B and 2B.
2A: Low medium punch. Cancellable. Auto-chains into 2B. Chains manually into 5B and 2B.
5B: Chest chop. Can be ducked under. Cancellable.
4B: Elbow Room. Notable vertical range. High-hit stun. Cancellable.
6B: Big-ole Dropkick. Big horizontal range, notable recovery. EX and Super cancellable.
2B: Low sweep, somewhat fast. EX and Super cancellable.
j.A: Jumping jab. Can hit grounded, standing opponents. Cancellable.
j.?A: Jumping medium vertical chop. Cancellable.
j.B: Jumping heavy horizontal chop. Abnormally high hit-stun. Cancellable.
j.6B: Air Dropkick. Moves him further forward. Retains ground version properties.
Command Normals
3A:placeholder
Special Moves
236A:placeholder
Super Moves
236236Aplaceholder