Difference between revisions of "Game Info"
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== How to Play == | == How to Play == | ||
=== Buttons === | |||
=== Judgement System === | |||
[image:jdgmnt1.png|frame|right] | |||
In DragonBlast, counterhits do a lot of damage, and steal your opponent's meter. | |||
These are more effective based on a rock-paper-scissors system. | |||
For example: | |||
::*Overhead attacks beat Low attacks | |||
::*Low attacks beat Blast Counters | |||
::*Blast Counters beat Overhead attacks | |||
Additionally: | |||
::*The first hit in a round counts as a counter | |||
::*EX Special Moves and Throws absorb meter under this system. | |||
::*Learning how the judgement system works is more important than combos. | |||
== System Features == | |||
=== Tag System === | |||
=== Blast Counter === | |||
=== EX Special Moves === | |||
=== Awakening === | === Awakening === |
Revision as of 05:03, 22 January 2017
How to Play
Buttons
Judgement System
[image:jdgmnt1.png|frame|right] In DragonBlast, counterhits do a lot of damage, and steal your opponent's meter.
These are more effective based on a rock-paper-scissors system.
For example:
- Overhead attacks beat Low attacks
- Low attacks beat Blast Counters
- Blast Counters beat Overhead attacks
Additionally:
- The first hit in a round counts as a counter
- EX Special Moves and Throws absorb meter under this system.
- Learning how the judgement system works is more important than combos.