Difference between revisions of "Gaou"
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'''236B:''' Flamethrower | '''236B:''' Flamethrower | ||
A 6-hit stream of fire. | |||
::*Range is about half-screen. | ::*Range is about half-screen. | ||
::*Hits low. | ::*Hits low. | ||
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'''236C:''' Big Fireball | '''236C:''' Big Fireball | ||
A 4-hit fireball. | |||
::*Effective for locking down. | ::*Effective for locking down. | ||
::*Can only combo into from juggle state. | ::*Can only combo into from juggle state. | ||
'''214A:''' Living Liquid A | '''214A:''' Living Liquid A | ||
* | Summons a pool of liquid the homes in on the opponent. Can be detonated by pressing C. | ||
::*Launches the opponent. | |||
::*Can be detonated at any time, so long as Gaou isn't getting hit or blocking. | |||
::::*It also disappears when hit. | |||
::*Can be air-teched. | |||
== Super Moves == | == Super Moves == |
Revision as of 05:25, 12 January 2018
Background
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Introduction
Spacing and chip-damage are what this dragon's all about. Fast normals and a number of screen-controlling projectiles give you plenty of control over your opponent's next move, whether it be for zoning or set-play.
Normals
5A: Fast jab with good reach. Chains into auto combo 5AAA, as well as 2A/1A/5B/2B/6B/4B
1A: Fast low jab. Chains into auto combo 2AA, as well as 5B/6B/2B
2A: Slightly slower low jab with longer range. Low auto combo. Chains into 5B/6B/2B.
3A: Overhead stomp that bounces opponent. Cancellable into EX and Supers only.
5B: Absurdly fast heavy punch. Pushes Gaou forward. Cancellable.
4B: Shoulder tackle. AA. First hit cannot be teched, second cannot. Cancellable into EX and Supers only.
6B: Tail Whip. Knocks his opponent back on hit and block. Cancellable into EX and Supers only.
2B: Low sweep that slides him forward. Cancellable into EX and Supers only.
j.A: Jumping normal. Good falling hitbox.
j.?A Two feet. Crosses up.
j.B: Fist slam. Holding the button makes it stronger, and bounces opponent on release.
Autocombos
5AAA:3-hit combo that launches opponent. Can follow up with certain moves.
1AAA:3-hit low combo. Final hit pushes the opponent away. Cancellable into EX and Supers only.
j.AAA: Standard air chain.
Special Moves
236A: Fireball
- Fast recovery.
- Fast moving (about the same speed as yata's Fireball B).
236B: Flamethrower A 6-hit stream of fire.
- Range is about half-screen.
- Hits low.
- Does at least 100 in chip.
- Can combo after it on hit, and is safe on block.
- Can only combo into from juggle state.
236C: Big Fireball A 4-hit fireball.
- Effective for locking down.
- Can only combo into from juggle state.
214A: Living Liquid A Summons a pool of liquid the homes in on the opponent. Can be detonated by pressing C.
- Launches the opponent.
- Can be detonated at any time, so long as Gaou isn't getting hit or blocking.
- It also disappears when hit.
- Can be air-teched.
Super Moves
236236Aplaceholder