Difference between revisions of "Kurama"
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== Introduction == | == Introduction == | ||
Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an air-dash, that can also be cancelled into on airborne hits, and unlike Yata, doesn't require awakening to access it. | |||
== Normals == | == Normals == |
Revision as of 14:08, 26 September 2019
Background
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Introduction
Kurama has an arsenal of tools to keep your opponent at a distance for a variety of situations, and combined with his aerial movements, it can be difficult to get in against him. He's one of the few characters in the game with an air-dash, that can also be cancelled into on airborne hits, and unlike Yata, doesn't require awakening to access it.
Normals
5A:placeholder
Command Normals
3A:placeholder
Special Moves
236A:placeholder
Super Moves
236236Aplaceholder