Ryuugen
Background
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Introduction
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Normals
5A: Standard light attack. Fast, has very little reach, leads into his autocombo. Cancels into 2A/5B/2B/6B. -24 Damage
2A: Slightly longer reach than 5A. 2AA automatically chains into 2B. Cancels into 5B.
1A: Faster but shorter than 2A. 1AAA automatically chains 1A>2A>2B. Cancels into 5B.
3A: Overhead with less reach than the impact leads you to believe. Can link into 5A on hit. EX chainable.
5B: Moves Ryuugen forward.
2B: Ryuugen spins around with a sword while crouching for a 2hit normal. EX chainable.
4B: Sword uppercut that can hit up to 3 times. His AA normal. EX chainable.
6B: Launcher. EX chainable.
j.A: Standard light jump normal. Hits standing when ascending. "Tumble attack".
j.B: Large heavy jumping normal.
j.8A: An upwards kick in the air.
Special Inputs
j.6C: Ryuugen dives down and quickly lands from a jump. Can even be done on hit.
Autocombos
5AAA:3hits, then launches. Can follow up with AAA for a 3 hit aircombo. 1AAA:4hits. Does 1A,2A,2B. j.AAA: Standard air chain.
Special Moves
236A/B: 5hit Spinning Uppercut. Strike invincible on startup.
236A/B: 5hit Spinning Uppercut. Strike invincible on startup.
236A/B: 5hit Spinning Uppercut. Strike invincible on startup.
236A/B: 5hit Spinning Uppercut. Strike invincible on startup.
Super Moves
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