Gaou
Background
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Introduction
Spacing and chip-damage are what this dragon's all about. Fast normals and a number of screen-controlling projectiles give you plenty of control over your opponent's next move, whether it be for zoning or set-play.
Normals
5A: Fast jab with good reach. Chains into auto combo 5AAA, as well as 2A/1A/5B/2B/6B/4B
1A: Fast low jab. Chains into auto combo 2AA, as well as 5B/6B/2B
2A: Slightly slower low jab with longer range. Low auto combo. Chains into 5B/6B/2B.
3A: Overhead stomp that bounces opponent. Cancellable into EX and Supers only.
5B: Absurdly fast heavy punch. Pushes Gaou forward. Cancellable.
4B: Shoulder tackle. AA. First hit cannot be teched, second cannot. Cancellable into EX and Supers only.
6B: Tail Whip. Knocks his opponent back on hit and block. Cancellable into EX and Supers only.
2B: Low sweep that slides him forward. Cancellable into EX and Supers only.
j.A: Jumping normal. Good falling hitbox.
j.?A Two feet. Crosses up.
j.B: Fist slam. Holding the button makes it stronger, and bounces opponent on release.
Autocombos
5AAA:3-hit combo that launches opponent. Can follow up with certain moves.
1AAA:3-hit low combo. Final hit pushes the opponent away. Cancellable into EX and Supers only.
j.AAA: Standard air chain.
Special Moves
236A:placeholder
Super Moves
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