Sangetu
Background
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Introduction
Command Rolls that move past any projectile, Command Throws that rip off 35% with traveling distance. powerful left-right mix... If you aim to stay close to your opponent after an evasive approach, Sangetu might be your choice. Being a grappler with movement options and amazing pressure, he even comes with a good set of reversals in poor situations.
Normals
5A: Short-range standing jab. Cancellable. Auto-chains into 5AA 5AAA/4AAA. Chains manually into 6A, 2A, 5B and 2B.
- 5AA: Forward-moving knee. Cancellable. Auto-chains into 5AAA/4AAA. Chains manually into 5B and 2B.
- 5AAA: LARIATO!!! Hard knock down, notable range. EX and Super cancellable.
- 4AAA: Reverse throw, tosses the opponent behind him. Hard Knock Down.
6A: Mid-range poke. Quick and safe. Special and EX Cancellable.
1A: Low crouching light kick. Cancellable. Auto-chains into 2A 2B. Chains manually into 6A, 5B and 2B.
2A: Low medium punch. Cancellable. Auto-chains into 2B. Chains manually into 5B and 2B.
5B: Chest chop. Can be ducked under. Cancellable.
4B: Elbow Room. Notable vertical range. High-hit stun. Cancellable.
6B: Big-ole Dropkick. Big horizontal range, notable recovery. EX and Super cancellable.
2B: Low sweep, somewhat fast. EX and Super cancellable.
j.A: Jumping jab. Can hit grounded, standing opponents. Cancellable.
j.?A: Jumping medium vertical chop. Cancellable.
j.B: Jumping heavy horizontal chop. Abnormally high hit-stun. Cancellable.
j.6B: Air Dropkick. Moves him further forward. Retains ground version properties.
Command Normals
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Special Moves
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Super Moves
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