Difference between revisions of "E. Honda"
Line 17: | Line 17: | ||
====Super Moves==== | ====Super Moves==== | ||
{{super | Super Headbutt | QCF QCF PUNCH | | 3 different distances.}} | {{super | Super Headbutt | QCF QCF PUNCH | | 3 different distances.}} | ||
− | {{super | Hyper Headbutt | | + | {{super | Hyper Headbutt | QCB QCB PUNCH | U1 3EX | }} |
{{super | Hyper Grab | QCF QCF KICK | U2 THROW | }} | {{super | Hyper Grab | QCF QCF KICK | U2 THROW | }} | ||
Revision as of 16:48, 14 June 2014
Description
Honda lost some weight and found out that he is now strong enough to maintain flight in the air. Little does he know that he has cancer.
Moves
Unique
Chains | |
---|---|
/ / | |
Airdash | |
---|---|
/ / / | |
cancellable into anything |
Special Moves
Headbutt | |
---|---|
100 Hand Slap | |
---|---|
Catches opponent in the slap vortex |
Fatty Fly | |
---|---|
Flies upward at different angles. Can be airdashed out of |
Fatty Squasher | |
---|---|
Sumo Throw | |
---|---|
Super Moves
Super Headbutt | |
---|---|
QCF | |
3 different distances. |
Hyper Headbutt | |
---|---|
QCB | |
Hyper Grab | |
---|---|
QCF | |
Notes
- Use the airdash for all kinds of mixups/crossups. He can cancel into it from any air normal that hits, even on block.
- His downward airdash quickly goes down, then floats up a bit when done at the right height. This is his most important tool for opening someone up when upclose. Get honda in there
- All of his air normals can be cancelled into the airdash, chains, or special moves.