Difference between revisions of "Gouken"
| Line 33: | Line 33: | ||
{{movelistheader}} | {{movelistheader}} | ||
{{super | Palm Shoryuken | QCB QCB PUNCH | | }} | {{super | Palm Shoryuken | QCB QCB PUNCH | | }} | ||
| − | {{super | Denjin Charge | QCF | + | {{super | Denjin Charge | QCF 3PUNCH | | Stores denjin hadokens on all QCF PUNCH }} |
{{super | Shin shoryuken | QCF QCF KICK | U1 3EX | startup is fully invincible }} | {{super | Shin shoryuken | QCF QCF KICK | U1 3EX | startup is fully invincible }} | ||
| − | {{super | Shinkuu Hadoken | QCF QCF | + | {{super | Shinkuu Hadoken | QCF QCF PUNCH | U2 3EX | }} |
==Character Select== | ==Character Select== | ||
{{charseltext}} | {{charseltext}} | ||
Revision as of 17:03, 14 June 2014
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| Overhead Chop | |
|---|---|
| Fork hand | |
|---|---|
| Pulls toward | |
| Knee | |
|---|---|
| Overhead Kick | |
|---|---|
| divekick | |
|---|---|
| no height restriction | |
| superjump | |
|---|---|
Special Moves
| Hadouken | |
|---|---|
| Charge all the way to store a doken |
| Release | ||
|---|---|---|
| No projectile limit and can cancel from anything | ||
| Tatsu | |
|---|---|
| you can divekick during recovery |
| Palm | |
|---|---|
| Demon flip | |
|---|---|
| Demon flip parry | ||
|---|---|---|
| Demon flip divekick | ||
|---|---|---|
| Demon flip throw | ||
|---|---|---|
Super Moves
| Palm Shoryuken | |
|---|---|
| Denjin Charge | |
|---|---|
| Stores denjin hadokens on all | |
| Shin shoryuken | |
|---|---|
| startup is fully invincible | |
| Shinkuu Hadoken | |
|---|---|
Character Select
