Difference between revisions of "Gouken"
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{{super | Palm Shoryuken | QCB QCB PUNCH | | }} | {{super | Palm Shoryuken | QCB QCB PUNCH | | }} | ||
{{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }} | {{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }} | ||
− | {{super | Denjin Hadoken | QCF QCF PUNCH | U2 | }} | + | {{super | Denjin Hadoken | QCF QCF PUNCH | U2 | Wiggle the stick in all directions to power up }} |
Revision as of 22:40, 22 September 2014
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
Parry | |
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Overhead Chop | |
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Fork hand | |
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Pulls toward |
Knee | |
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Overhead Kick | |
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divekick | |
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no height restriction |
superjump | |
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Special Moves
Hadouken | |
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Tatsu | |
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you can divekick during recovery |
Palm | |
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Knockdown Punch | |
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Launcher | |
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Demon flip | |
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Demon flip parry | |
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Demon flip divekick | |
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Demon flip throw | |
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Super Moves
Palm Shoryuken | |
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Shin shoryuken | |
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startup is fully invincible |
Denjin Hadoken | |
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Wiggle the stick in all directions to power up |