Difference between revisions of "Makoto"
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====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
| − | {{ | + | {{super | get mad | QCF X2 PUNCH | 4EX | she gets mad}} |
| − | {{ | + | {{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }} |
| − | {{ | + | {{super | abare tosanami | QCF X2 KICK | U2 2EX | }} |
Revision as of 22:43, 4 July 2015
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to have super armor!
- Dash cancel or jump cancel many normals and some specials
- chains L to H, M to H, or L to fwd + M buttons
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
Moves
Unique
Special Moves
| Rushpunch | |
|---|---|
| Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable |
| Overhead Chop | |
|---|---|
| Dash cancellable |
| Up Punch | |
|---|---|
| dash or jump cancellable |
| Command Grab | |
|---|---|
| throw invincible on startup. increased range from regular game |
| Axe Kick | |
|---|---|
Super Moves
| get mad | |
|---|---|
| she gets mad | |
| seichusen godanzuki | |
|---|---|
| abare tosanami | |
|---|---|