Difference between revisions of "Makoto"
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{{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to | + | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}} |
{{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | {{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | ||
{{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} | {{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} | ||
Revision as of 12:01, 13 October 2015
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to have super armor!
- Dash cancel or jump cancel many normals and some specials
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
Moves
Unique
Special Moves
| Rushpunch | |
|---|---|
| Cancels to fwd.HK. EX version is jump cancellable or dash cancellable |
| Overhead Chop | |
|---|---|
| Dash cancellable |
| Up Punch | |
|---|---|
| dash or jump cancellable |
| Command Grab | |
|---|---|
| throw invincible on startup. increased range from regular game |
| Axe Kick | |
|---|---|
Super Moves
| get mad | |
|---|---|
| she gets mad | |
| seichusen godanzuki | |
|---|---|
| abare tosanami | |
|---|---|