Difference between revisions of "Gouken2"
Line 28: | Line 28: | ||
{{normal | Palm | QCB PUNCH | SC | }} | {{normal | Palm | QCB PUNCH | SC | }} | ||
{{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC | }} | {{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC | }} | ||
− | {{normal+ | Launcher | -> PUNCH | SC | | + | {{normal+ | Launcher | -> PUNCH | SC | Can Knockdown Punch after }} |
{{normal | Demon flip | QCF KICK | | }} | {{normal | Demon flip | QCF KICK | | }} | ||
{{normal+ | Demon flip parry | PUNCH | ARMOR | }} | {{normal+ | Demon flip parry | PUNCH | ARMOR | }} |
Revision as of 12:18, 6 January 2017
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
High Parry | |
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Low Parry | |
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Air Parry | |
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/ | |
Overhead Chop | |
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Fork hand | |
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Pulls toward |
Knee | |
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Overhead Kick | |
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divekick | |
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superjump | |
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Special Moves
Hadouken | |
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Tatsu | |
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you can divekick during recovery |
Palm | |
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Knockdown Punch | ||
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Launcher | ||
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Can Knockdown Punch after |
Demon flip | |
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Demon flip parry | ||
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Demon flip divekick | ||
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Demon flip throw | ||
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+ | ||
Super Moves
Palm Shoryuken | |
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L: M: H: |
Shin shoryuken | |
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startup is fully invincible |
Denjin Hadoken | |
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Hold button and wiggle stick for powerup |