Difference between revisions of "Ibuki"
Line 1: | Line 1: | ||
==Description== | ==Description== | ||
− | - Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever! | + | -Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever! |
− | - All cancellable normals are normal jump cancellable now. | + | -All cancellable normals are normal jump cancellable now. |
==Moves== | ==Moves== |
Revision as of 12:27, 9 May 2012
Description
-Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever! -All cancellable normals are normal jump cancellable now.
Moves
Unique
special inputs/chains | notes |
---|---|
motion | {{{4}}} |
Special Moves
Kunai | Shoots 2 kunai now! |
---|---|
{{{4}}} |
Fake Kunai | Can be cancelled to air attacks! useful for altering her trajectory |
---|---|
{{{4}}} |
Cmd Dash | Now cancels from everything. followup uses an 1EX, throws a ground kunai, lots of stun. followup travels backwards. |
---|---|
{{{4}}} |
Cmd Grab | The one is now actually a throw |
---|---|
{{{4}}} |
Neckbreaker | |
---|---|
{{{4}}} |
Upkicks | actually invincible, cancellable to kunai. EX cancellable on whiff. |
---|---|
{{{4}}} |
Headstomps | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples. |
---|---|
{{{4}}} |
Hop Move | throw and hit invincible on startup, cancellable to fake kunai |
---|---|
{{{4}}} |
Super Moves
movename | notes |
---|---|
motion | {{{4}}} |
1EX | |
---|---|
{{{4}}} |