Difference between revisions of "Ibuki"
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====Chains==== | ====Chains==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{ | + | {{normal | Chain | LK => MK => HK | SPC | }} |
− | {{ | + | {{normal | Target Combo 1 | LP => MP | SPC | }} |
− | {{ | + | {{normal | Target Combo 2 | LP => <- MP => Any HP | SPC | }} |
− | + | {{normal | Target Combo 3 | MP / MK / HP / HK => <br> -> LK / -> MK / -> HK | SPC | }} | |
− | {{ | + | {{normal | Target Combo 4 | DOWN HK => HK | | }} |
− | + | {{normal | Target Combo 5 | MP / MK => HP / HK | AIRONLY | }} | |
− | |||
− | |||
− | |||
− | {{ | ||
− | {{ | ||
====Special Moves==== | ====Special Moves==== | ||
− | + | {{normal | Kunai | QCF PUNCH | | Shoots 2 kunai now!}} | |
− | {{ | + | {{normal | Fake Kunai | QCF KICK | | Can be cancelled to air attacks! useful for altering her trajectory. }} |
− | + | {{normal | Slash Kicks | QCB KICK | | Can be mashed forever}} | |
− | {{ | + | {{normal | Cmd Dash | QCF KICK | | Now cancels from everything. followups }} |
− | {{ | + | {{normal+ | => Fakeout | LP | | followup from cmd dash. }} |
− | {{ | + | {{normal+ | => Hyperhop | MP | | followup from cmd dash. }} |
− | {{ | + | {{normal+ | => Neckbreaker | HP | | followup from cmd dash. }} |
− | {{ | + | {{normal | Cmd Grab | HCB PUNCH | | The HP one is now actually a throw }} |
− | {{ | + | {{normal | Upkicks | DP KICK | | actually invincible, cancellable to kunai. }} |
− | {{ | + | {{normal | Headstomps | RDP KICK | | Now cancels from everything. Cancellable to regular and fake kunai even on startup. }} |
− | {{ | ||
− | {{ | ||
====Super Moves==== | ====Super Moves==== | ||
− | + | {{super | Yoroitoshi | QCB 2PUNCH | U1 | is an actual instant throw now}} | |
− | {{super | Yoroitoshi | QCB | + | {{super | Hashinsho | QCF 2PUNCH | U2 | invincible, juggles correctly and whatnot}} |
− | {{super | Hashinsho | QCF | + | {{super | Kasumi Suzaku | QCF 2PUNCH | AIRONLY | }} |
− | {{super | Kasumi Suzaku | QCF |
Revision as of 16:39, 24 March 2017
Description
Ibuki traveled into hell and learned how to do new cancels!
- Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever!
- All cancellable normals are normal jump cancellable now.
- 6mk cancels to kunai before it hits
Moves
Chains
Chain | |
---|---|
Target Combo 1 | |
---|---|
Target Combo 2 | |
---|---|
Any | |
Target Combo 3 | |
---|---|
/ / / / / | |
Target Combo 4 | |
---|---|
Target Combo 5 | |
---|---|
/ / | |
Special Moves
Kunai | |
---|---|
Shoots 2 kunai now! |
Fake Kunai | |
---|---|
Can be cancelled to air attacks! useful for altering her trajectory. |
Slash Kicks | |
---|---|
Can be mashed forever |
Cmd Dash | |
---|---|
Now cancels from everything. followups |
Fakeout | ||
---|---|---|
followup from cmd dash. |
Hyperhop | ||
---|---|---|
followup from cmd dash. |
Neckbreaker | ||
---|---|---|
followup from cmd dash. |
Cmd Grab | |
---|---|
The one is now actually a throw |
Upkicks | |
---|---|
actually invincible, cancellable to kunai. |
Headstomps | |
---|---|
Now cancels from everything. Cancellable to regular and fake kunai even on startup. |
Super Moves
Yoroitoshi | |
---|---|
is an actual instant throw now |
Hashinsho | |
---|---|
invincible, juggles correctly and whatnot |
Kasumi Suzaku | |
---|---|