Difference between revisions of "Gouken"

Line 12: Line 12:
  
 
{{movelistheader}}
 
{{movelistheader}}
{{normal | Parry | -> 2PUNCH / DF 2PUNCH | AIROK ARMOR | }}
+
{{normal | High Parry | 3PUNCH | ARMOR | }}
 +
{{normal | Low Parry | 3KICK | ARMOR | }}
 +
{{normal | Air Parry | 3PUNCH / 3KICK | AIRONLY ARMOR | }}
 
{{normal | Overhead Chop | -> MP | OVERHEAD | }}
 
{{normal | Overhead Chop | -> MP | OVERHEAD | }}
 
{{normal | Fork hand | -> HP | | Pulls toward }}
 
{{normal | Fork hand | -> HP | | Pulls toward }}
Line 22: Line 24:
 
====Special Moves====
 
====Special Moves====
  
{{movelistheader}}
+
{{normal | Hadouken | QCF PUNCH | SC |  }}
{{normalex | Hadouken | QCF PUNCH | QCF 2PUNCH | |  }}
+
{{normal | Tatsu | QCB KICK | AIROK | you can divekick during recovery }}
{{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | you can divekick during recovery }}
+
{{normal | Palm | QCB PUNCH | SC | }}
{{normalex | Palm | QCB PUNCH | QCB 2PUNCH |  | }}
 
 
{{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC |  }}
 
{{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC |  }}
{{normal+ | Launcher | -> PUNCH | | }}
+
{{normal+ | Launcher | -> PUNCH | SC | Can Knockdown Punch after }}
{{normalex | Demon flip | QCF KICK | QCF 2KICK | |  }}
+
{{normal | Demon flip | QCF KICK | |  }}
 
{{normal+ | Demon flip parry | PUNCH | ARMOR |  }}
 
{{normal+ | Demon flip parry | PUNCH | ARMOR |  }}
 
{{normal+ | Demon flip divekick | KICK | |  }}
 
{{normal+ | Demon flip divekick | KICK | |  }}
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====Super Moves====
 
====Super Moves====
{{movelistheader}}
+
{{super | Palm Shoryuken | QCB 2PUNCH | | L: LP MP M: MP HP H: LP HP }}
{{super | Palm Shoryuken | QCB QCB PUNCH | | }}
+
{{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }}
{{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }}
+
{{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }}
{{super | Denjin Hadoken | QCF QCF PUNCH | U2 | Hold button and wiggle stick for powerup }}
 

Revision as of 17:02, 24 March 2017

Character Select
DCP.png Ryu.png Ken.png Honda.png Ibuki.png Makoto.png Dudley.png Seth.png Gouken.png Akuma.png Gen.png Dan.png Sakura.png Oni.png ELN.png
Yun.png Juri.png Chunli.png Dhalsim.png Abel.png Cviper.png Bison.png Sagat.png Cammy.png Deejay.png Cody.png Guy.png Hakan.png RLN.png PSN.png
Eryu.png Guile.png Blanka.png Zangief.png Rufus.png Fuerte.png Vega.png Balrog.png Feilong.png Hawk.png Adon.png Rose.png Yang.png HUG.png

System | Guide | Credits

Description

Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump

Moves

Unique

Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.

ex. HP.png FOLLOWUP.PNG 6.png MK.png FOLLOWUP.PNG 6.png HP.png
or MK.png FOLLOWUP.PNG 6.png MP.png FOLLOWUP.PNG QCB.png LP.png

High Parry ARMOR.PNG
3PUNCH.png
Low Parry ARMOR.PNG
3KICK.png
Air Parry AIR.PNG ARMOR.PNG
3PUNCH.png / 3KICK.png
Overhead Chop OH.PNG
6.png MP.png
Fork hand
6.png HP.png
Pulls toward
Knee
6.png MK.png
Overhead Kick OH.PNG
6.png HK.png
divekick AIR.PNG
2.png MK.png
superjump
2.png 8.png

Special Moves

Hadouken SC.PNG
QCF.png PUNCH.png
Tatsu AIROK.PNG
QCB.png KICK.png
you can divekick during recovery
Palm SC.PNG
QCB.png PUNCH.png
Followup.png Knockdown Punch OH.PNG SC.PNG
4.png PUNCH.png
Followup.png Launcher SC.PNG
6.png PUNCH.png
Can Knockdown Punch after
Demon flip
QCF.png KICK.png
Followup.png Demon flip parry ARMOR.PNG
PUNCH.png
Followup.png Demon flip divekick
KICK.png
Followup.png Demon flip throw
LP.png + LK.png

Super Moves

Palm Shoryuken
QCB.png 2PUNCH.png
L: LP.png MP.png M: MP.png HP.png H: LP.png HP.png
Shin shoryuken U1.PNG
DP.png 2PUNCH.png
startup is fully invincible
Denjin Hadoken U2.PNG
QCF.png 2PUNCH.png
Hold button and wiggle stick for powerup