Difference between revisions of "Sakura"
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==Description== | ==Description== | ||
| − | Sakura met up with her pals from Rival | + | Sakura met up with her pals from Rival Schools but then she got hit by a bus so now she won't shut the fuck up because she played too much BlazBlue: Calamity Trigger. |
==Moves== | ==Moves== | ||
| + | Sakura can control air trajectory while jumping by holding <- or -> | ||
====Unique==== | ====Unique==== | ||
{{movelistheader}} | {{movelistheader}} | ||
| − | {{ | + | {{normal | Chains | Light => Medium => Heavy | SPC | }} |
| + | {{normal | Overhead Kick | -> MK | SPC | }} | ||
| + | {{normal | 9WAY AIRDASH | Any Direction or Neutral + 2PUNCH | AIRONLY | Can be done off air normal hits. }} | ||
====Special Moves==== | ====Special Moves==== | ||
| + | {{normal | Hadouken | QCF PUNCH | SC | Charged up version is jump cancellable}} | ||
| + | {{normal+ | => Hadouken Storage | KICK | SC | During charge. Stores last charge up to max level }} | ||
| + | {{normal | Shoryu | DP PUNCH | SC | Can be cancelled into MAX level Hadouken and Upkick }} | ||
| + | {{normal | Tatsu | QCB KICK | SC | Landing can be cancelled into MAX level Hadouken and Upkick }} | ||
| + | {{normal | Upkicks | DP KICK | SC | Can be jumpcancelled. Is projectile invulnerable }} | ||
| + | {{normal | Demon Flip | HCF KICK | | }} | ||
| + | {{normal+ | => Flip Punch | PUNCH | | }} | ||
| + | {{normal+ | => Divekick | KICK | | }} | ||
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====Super Moves==== | ====Super Moves==== | ||
| − | + | {{super | Haru Ichiban | QCB 2KICK | | }} | |
| − | {{super | | + | {{super | Upkick Super | DP 2KICK | U1 | }} |
| − | {{super | | + | {{super | Shinkuu Hadouken | QCF 2PUNCH | U2 | }} |
| − | {{super | | + | {{super | Upward Shinkuu Hadouken | DP 2PUNCH | U2 | }} |
| − | {{super | | ||
Revision as of 17:04, 24 March 2017
Description
Sakura met up with her pals from Rival Schools but then she got hit by a bus so now she won't shut the fuck up because she played too much BlazBlue: Calamity Trigger.
Moves
Sakura can control air trajectory while jumping by holding
or
Unique
| Chains | |
|---|---|
| Light | |
| Overhead Kick | |
|---|---|
| 9WAY AIRDASH | |
|---|---|
| Any Direction or Neutral + | |
| Can be done off air normal hits. | |
Special Moves
| Hadouken | |
|---|---|
| Charged up version is jump cancellable | |
| During charge. Stores last charge up to max level | ||
|---|---|---|
| Shoryu | |
|---|---|
| Can be cancelled into MAX level Hadouken and Upkick | |
| Tatsu | |
|---|---|
| Landing can be cancelled into MAX level Hadouken and Upkick | |
| Upkicks | |
|---|---|
| Can be jumpcancelled. Is projectile invulnerable | |
| Demon Flip | |
|---|---|
Super Moves
| Haru Ichiban | |
|---|---|
| Upkick Super | |
|---|---|
| Shinkuu Hadouken | |
|---|---|
| Upward Shinkuu Hadouken | |
|---|---|