Difference between revisions of "Makoto"
| Line 26: | Line 26: | ||
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
| − | {{super | Get Mad | QCB | + | {{super | Get Mad | QCB 3PUNCH | 4EX | she gets mad }} |
| − | {{super | Super Rushpunch | QCF | + | {{super | Super Rushpunch | QCF 3PUNCH | INV | Dash, Jump or -> HK Cancellable }} |
| − | {{super | Seichusen Goudanzuki | DP | + | {{super | Seichusen Goudanzuki | DP 3PUNCH | U1 | }} |
| − | {{super | Abare Tosanami | QCF | + | {{super | Abare Tosanami | QCF 3KICK | U2 | Hold LK MK or HK to change trajectory}} |
==Tactics== | ==Tactics== | ||
Revision as of 14:39, 12 November 2017
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
| Dash | |
|---|---|
| only cancels to jump and supers | |
| Step Kick | |
|---|---|
| Fist Push | |
|---|---|
| Spin Kick | |
|---|---|
| Trick Sweep | |
|---|---|
| Can be cancelled into from anything. Hold | |
| Chain 1 | |
|---|---|
| Chain 2 | |
|---|---|
| Chain 3 | |
|---|---|
| Target Combo 1 | |
|---|---|
| Target Combo 2 | |
|---|---|
| any | |
Special Moves
| Rushpunch | |
|---|---|
| Cancels to | |
| Overhead Chop | |
|---|---|
| Dash cancellable | |
| Up Punch | |
|---|---|
| Dash or jump cancellable | |
| Command Grab | |
|---|---|
| Throw invincible on startup. increased range from regular SF4 | |
| Axe Kick | |
|---|---|
Super Moves
| Get Mad | |
|---|---|
| she gets mad | |
| Super Rushpunch | |
|---|---|
| Dash, Jump or | |
| Seichusen Goudanzuki | |
|---|---|
| Abare Tosanami | |
|---|---|
| Hold | |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!