Difference between revisions of "Makoto"
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==Description== | ==Description== | ||
| − | !!! | + | Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to super armor rushpunch! |
| + | |||
| + | *Dash cancel or jump cancel many normals and some specials | ||
| + | |||
| + | *LMH chains | ||
| + | |||
| + | ==Tactics== | ||
| + | |||
| + | * use delayed cancels to mixup between a normal cancel into: | ||
| + | ** A delayed normal into a combo to beat button presses | ||
| + | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after LP > MP > HP xx grab! | ||
| + | ** jump cancel and crossup | ||
| + | ** jump cancel and attack from the front with axe kicks. HK version has super armor! | ||
| + | ** use the super armor of the rushpunch to blow through button presses | ||
| + | ** dash cancel to close the distance | ||
==Moves== | ==Moves== | ||
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{{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | | + | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable}} |
| + | {{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | ||
| + | {{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} | ||
| + | {{movelistrow | Command Grab | HCB KICK | | throw invincible on startup. increased range from regular game }} | ||
| + | {{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR }} | ||
| + | |||
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
Revision as of 11:47, 12 May 2012
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to super armor rushpunch!
- Dash cancel or jump cancel many normals and some specials
- LMH chains
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
Moves
Unique
Special features go here
| special inputs/chains | properties |
|---|---|
| motion | notes |
Special Moves
| Rushpunch | |
|---|---|
| Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable |
| Overhead Chop | |
|---|---|
| Dash cancellable |
| Up Punch | |
|---|---|
| dash or jump cancellable |
| Command Grab | |
|---|---|
| throw invincible on startup. increased range from regular game |
| Axe Kick | |
|---|---|
Super Moves
| movename | properties |
|---|---|
| motion | notes |
Character Select
