Difference between revisions of "Makoto"
| Line 5: | Line 5: | ||
*LMH chains | *LMH chains | ||
| + | |||
| + | ==Videos== | ||
| + | http://www.youtube.com/watch?v=sGdZqfi6lws | ||
==Tactics== | ==Tactics== | ||
| Line 15: | Line 18: | ||
** use the super armor of the rushpunch to blow through button presses | ** use the super armor of the rushpunch to blow through button presses | ||
** dash cancel to close the distance | ** dash cancel to close the distance | ||
| + | ** cancel to overhead chop to catch them low blocking! | ||
* all these options go into sweet combos like HP xx rushpunch feint, MP HP xx ex rushpunch xx dash fwd... and at this point you have options for a reset with MP xx dash, MP xx jump forward, MP Up Punch xx jump into an axe kick, MP Up Punch xx jump into an an air normal for a reset. etc | * all these options go into sweet combos like HP xx rushpunch feint, MP HP xx ex rushpunch xx dash fwd... and at this point you have options for a reset with MP xx dash, MP xx jump forward, MP Up Punch xx jump into an axe kick, MP Up Punch xx jump into an an air normal for a reset. etc | ||
Revision as of 11:57, 12 May 2012
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to super armor rushpunch!
- Dash cancel or jump cancel many normals and some specials
- LMH chains
Videos
http://www.youtube.com/watch?v=sGdZqfi6lws
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
- all these options go into sweet combos like
xx rushpunch feint,
xx ex rushpunch xx dash fwd... and at this point you have options for a reset with
xx dash,
xx jump forward,
Up Punch xx jump into an axe kick,
Up Punch xx jump into an an air normal for a reset. etc
Moves
Unique
Special features go here
| special inputs/chains | properties |
|---|---|
| motion | notes |
Special Moves
| Rushpunch | |
|---|---|
| Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable |
| Overhead Chop | |
|---|---|
| Dash cancellable |
| Up Punch | |
|---|---|
| dash or jump cancellable |
| Command Grab | |
|---|---|
| throw invincible on startup. increased range from regular game |
| Axe Kick | |
|---|---|
Super Moves
| movename | properties |
|---|---|
| motion | notes |
Character Select
