Difference between revisions of "User:MiriamBurgers"
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{{movelistheader}} | {{movelistheader}} | ||
{{normal | Chains | LIGHT => MED => HEAVY | SPC | }} | {{normal | Chains | LIGHT => MED => HEAVY | SPC | }} | ||
− | {{normal | Axe Kick | | + | {{normal | Axe Kick | i4 HK | SPC OVERHEAD | Bounces on hit }} |
− | {{normal | Anti-Air Uppercut | | + | {{normal | Anti-Air Uppercut | i4 HP | SPC | Juggles higher on anti-air hit }} |
====Special Moves==== | ====Special Moves==== | ||
− | {{normal | Fireball | | + | {{normal | Fireball | i236 PUNCH | SC AIROK | }} |
− | {{normal | Arced Fireball | | + | {{normal | Arced Fireball | i236 KICK | SC AIROK | }} |
− | {{normal | Gut Punch | | + | {{normal | Gut Punch | i214 PUNCH | SC | EX version juggles }} |
− | {{normal | Dragon Punch | | + | {{normal | Dragon Punch | i623 PUNCH | SC | }} |
− | {{normal | Hurricane Kick | | + | {{normal | Hurricane Kick | i214 KICK | SC AIROK | Ground version leads to followups }} |
− | {{normal+ | Hurricane Kick x2 | | + | {{normal+ | Hurricane Kick x2 | i4 KICK X2 | SC | }} |
====Super Moves==== | ====Super Moves==== | ||
− | {{super | Shinku Hadoken | | + | {{super | Shinku Hadoken | i236 3PUNCH | AIROK CC | Hold [[Image:LP.png|25px]] [[Image:MP.png|25px]] or [[Image:HP.png|25px]] to determine speed }} |
− | {{super | Ichigeki Hissatsu | | + | {{super | Ichigeki Hissatsu | i214 3PUNCH | CC | }} |
− | {{super | METS Arc Hadoken | | + | {{super | METS Arc Hadoken | i236 3KICK | AIROK U1 | Hold LK MK or HK to change distance }} |
− | {{super | METS Dragon Punch | | + | {{super | METS Dragon Punch | i623 3PUNCH | U2 | The Jawbreaker }} |
=Ken= | =Ken= | ||
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{{movelistheader}} | {{movelistheader}} | ||
− | {{normal | Target Combo | LP => MP => HP | | }} | + | {{normal | Target Combo | LP => MP => HP | SPC | }} |
− | {{normal | | + | {{normal | Shoto Chain | LK => MK | SPC | possible on whiff, crouching or standing }} |
− | {{normal | | + | {{normal | Step Kick | i4 MK | SPC | chains from normals }} |
− | {{normal | | + | {{normal | Overhead Step Kick | i4 HK | SPC | chains from normals, and Step Kick }} |
+ | {{normal+ | Feint | hold HK | SPC | }} | ||
+ | |||
====Special Moves==== | ====Special Moves==== | ||
− | {{normal | Hadouken | CH<- -> PUNCH | SC | | + | {{normal | Hadouken | CH<- -> PUNCH | SC | Recovers way faster, delayed release}} |
{{normal | Shoryuken | CHDOWN UP PUNCH | SC | }} | {{normal | Shoryuken | CHDOWN UP PUNCH | SC | }} | ||
− | {{normal | Tatsu | CH<- -> KICK | SC | | + | {{normal | Tatsu | CH<- -> KICK | SC | Hits crouchers}} |
− | {{normal | Air Tatsu | QCB KICK | AIRONLY | | + | {{normal | Air Tatsu | QCB KICK | AIRONLY | LK version falls a lot slower }} |
{{normal | Ghost Jump | CHDOWN UP KICK | | Invulnerable on the way up }} | {{normal | Ghost Jump | CHDOWN UP KICK | | Invulnerable on the way up }} | ||
{{normal+ | Ghost Tatsumaki | KICK | | }} | {{normal+ | Ghost Tatsumaki | KICK | | }} | ||
− | {{normal | Ghost Teleport | CH<- -> MK + HP | | | + | {{normal | Ghost Teleport | CH<- -> MK + HP | | Fully vulnerable }} |
+ | |||
====Super Moves==== | ====Super Moves==== | ||
{{super | Shoryureppa | CHDOWN UP 3PUNCH | | Hold [[Image:LP.png|25px]], MP or HP to determine distance}} | {{super | Shoryureppa | CHDOWN UP 3PUNCH | | Hold [[Image:LP.png|25px]], MP or HP to determine distance}} | ||
{{super | The Masterlock | SPD 3KICK | THROW | }} | {{super | The Masterlock | SPD 3KICK | THROW | }} | ||
{{super | Shinryuken | CHDOWN UP 3KICK | U1 | 1-frame startup}} | {{super | Shinryuken | CHDOWN UP 3KICK | U1 | 1-frame startup}} | ||
− | {{super | Guren Senpukyaku | CH<- -> 3KICK | CC U2 ARMOR | }} | + | {{super | Guren Senpukyaku | CH<- -> 3KICK | CC U2 ARMOR | Does not hit crouching }} |
Latest revision as of 23:35, 12 June 2024
Ryu
Unique
Chains | |
---|---|
Axe Kick | |
---|---|
Bounces on hit |
Anti-Air Uppercut | |
---|---|
Juggles higher on anti-air hit |
Special Moves
Fireball | |
---|---|
Arced Fireball | |
---|---|
Gut Punch | |
---|---|
EX version juggles |
Dragon Punch | |
---|---|
Hurricane Kick | |
---|---|
Ground version leads to followups |
Hurricane Kick x2 | ||
---|---|---|
Super Moves
Shinku Hadoken | |
---|---|
Hold or to determine speed |
Ichigeki Hissatsu | |
---|---|
METS Arc Hadoken | |
---|---|
Hold or to change distance |
METS Dragon Punch | |
---|---|
The Jawbreaker |
Ken
Unique
Target Combo | |
---|---|
Shoto Chain | |
---|---|
possible on whiff, crouching or standing |
Step Kick | |
---|---|
chains from normals |
Overhead Step Kick | |
---|---|
chains from normals, and Step Kick |
Feint | ||
---|---|---|
hold | ||
Special Moves
Hadouken | |
---|---|
Recovers way faster, delayed release |
Shoryuken | |
---|---|
Tatsu | |
---|---|
Hits crouchers |
Air Tatsu | |
---|---|
version falls a lot slower |
Ghost Jump | |
---|---|
Invulnerable on the way up |
Ghost Tatsumaki | ||
---|---|---|
Ghost Teleport | |
---|---|
+ | |
Fully vulnerable |
Super Moves
Shoryureppa | |
---|---|
Hold , or to determine distance |
The Masterlock | |
---|---|
Shinryuken | |
---|---|
1-frame startup |
Guren Senpukyaku | |
---|---|
Does not hit crouching |