Difference between revisions of "Makoto"
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==Moves== | ==Moves== | ||
====Unique==== | ====Unique==== | ||
Revision as of 12:59, 12 May 2012
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to super armor rushpunch!
- Dash cancel or jump cancel many normals and some specials
- LMH chains
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
- all these options go into sweet combos like
xx rushpunch feint,
xx ex rushpunch xx dash fwd... and at this point you have options for a reset with
xx dash,
xx jump forward,
Up Punch xx jump into an axe kick,
Up Punch xx jump into an an air normal for a reset. etc
==Videos==
Moves
Unique
Special features go here
| special inputs/chains | properties |
|---|---|
| motion | notes |
Special Moves
| Rushpunch | |
|---|---|
| Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable |
| Overhead Chop | |
|---|---|
| Dash cancellable |
| Up Punch | |
|---|---|
| dash or jump cancellable |
| Command Grab | |
|---|---|
| throw invincible on startup. increased range from regular game |
| Axe Kick | |
|---|---|
Super Moves
| movename | properties |
|---|---|
| motion | notes |
Character Select
