Difference between revisions of "Ibuki"

Line 7: Line 7:
  
 
*chains can go into close HK now too so you have sweet juggles and resets!
 
*chains can go into close HK now too so you have sweet juggles and resets!
 +
 +
*6mk cancels to kunai before it hits
  
 
==Moves==
 
==Moves==
Line 29: Line 31:
 
{{movelistheader}}
 
{{movelistheader}}
 
{{movelistrow | Kunai | QCF PUNCH | | Shoots 2 kunai now!}}
 
{{movelistrow | Kunai | QCF PUNCH | | Shoots 2 kunai now!}}
{{movelistrow | Fake Kunai | QCF KICK | | Can be cancelled to air attacks! useful for altering her trajectory}}
+
{{movelistrow | Fake Kunai | QCF KICK | | Can be cancelled to air attacks! useful for altering her trajectory. the ex one cancels from things like jumpins and 6hk before it hits}}
 
{{movelistrow | Cmd Dash | QCF KICK | | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }}
 
{{movelistrow | Cmd Dash | QCF KICK | | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }}
 
{{movelistextend | Fakeout | LP | | }}
 
{{movelistextend | Fakeout | LP | | }}

Revision as of 05:43, 20 November 2012

Description

Ibuki traveled into hell and learned how to do new cancels!

  • Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever!
  • All cancellable normals are normal jump cancellable now.
  • chains can go into close HK.png now too so you have sweet juggles and resets!
  • 6mk cancels to kunai before it hits

Moves

Chains

Chain
LP.png > MP.png
Chain
LP.png > 4.png MP.png
Chain
LP.png > HP.png
Chain
MP.png > 6.png LK.png
Chain
4.png MP.png > HP.png
Chain
4.png MP.png > 2.png HK.png
Chain
2.png HK.png > HK.png
Chain
LK.png > MK.png
Chain
2.png LK.png > MK.png
Chain
MK.png > HK.png
Chain
6.png HP.png > 6.png HP.png

Special Moves

Kunai
QCF.png PUNCH.png Shoots 2 kunai now!
Fake Kunai
QCF.png KICK.png Can be cancelled to air attacks! useful for altering her trajectory. the ex one cancels from things like jumpins and 6hk before it hits
Cmd Dash
QCF.png KICK.png Now cancels from everything. LP.png followup uses an 1EX, throws a ground kunai, lots of stun. HP.png followup travels backwards.
Fakeout
LP.png
Neckbreaker
MP.png
Ground Kunai
HP.png
Cmd Grab
HCB.png PUNCH.png The HP.png one is now actually a throw
Upkicks
DP.png KICK.png actually invincible, cancellable to kunai. EX cancellable on whiff.
Headstomps
RDP.png KICK.png Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples.
Hop Move
DP.png PUNCH.png throw and hit invincible on startup, cancellable to fake kunai

Super Moves

movename properties
motion notes

Character Select

DecapreRyuKenE. HondaIbukiMakotoDudleySethGoukenAkumaGenDanSakuraOniElenaYunJuriChun-LiDhalsimAbelC. ViperM. BisonSagatCammyDeejayCodyGuyHakanRolentoPoisonEvil RyuGuileBlankaZangiefRufusEl FuerteVegaBalrogFei LongT. HawkAdonRoseYangHugoCharsel.png