Difference between revisions of "Balrog"

(Created page with "==Description== !!! ==Moves== ====Unique==== Special features go here {{movelistheader}} {{movelistrow | special inputs/chains | motion | properties | notes}} {{movelistexte...")
 
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==Moves==
 
==Moves==
 
====Unique====
 
====Unique====
Special features go here
+
*LMH chains
  
 
{{movelistheader}}
 
{{movelistheader}}
 
{{movelistrow | special inputs/chains | motion | properties | notes}}
 
{{movelistrow | special inputs/chains | motion | properties | notes}}
{{movelistextend | | motion | properties | notes}}
 
  
 
====Special Moves====
 
====Special Moves====
  
 
{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | movename | motion | properties | notes}}
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{{movelistrow | shorthop | MK + HK | | can be held and released up to level 2 and 3 versions that travel farther}}
{{movelistextend | | motion | properties | notes}}
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{{movelistrow | headbutt | CHDOWN UP | | }}
 +
{{movelistrow | dash straight | CH<- -> PUNCH | AIROK | leads to followups, see below}}
 +
{{movelistrow | dash upper | CH<- -> KICK | | leads to followups, see below}}
 +
{{movelistrow | dash low | CH<- DF PUNCH | | leads to followups, see below}}
 +
{{movelistrow | dash overhead | CH<- DF PUNCH (hold) | | leads to followups, see below}}
 +
{{movelistrow | dash diagonal | CH<- DF KICK | | leads to followups, see below}}
 +
{{movelistrow | TAP | hold and release 3PUNCH or 3KICK | | whiff cancels off any special or normal}}
  
====EX Moves====
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====rushpunch followups====
  
 
{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | movename | motion | properties | notes}}
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{{movelistextend | low followup | QCF LP | | can followup twice }}
{{movelistextend | | motion | properties | notes}}
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{{movelistextend | mid followup | QCF MP | | can followup twice }}
 +
{{movelistextend | overhead followup | QCF HP | | can followup twice }}
 +
{{movelistextend | lvl2 and 3 shorthop | release MK + HK | | }}
 +
{{movelistextend | headbutt | CHDOWN UP | | }}
  
 
====Super Moves====
 
====Super Moves====
 
{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | movename | motion | properties | notes}}
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{{movelistrow | rushpunch super | CH<- -> <- -> PUNCH | 2EX U1 | }}
{{movelistextend | | motion | properties | notes}}
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{{movelistrow | dirty butt | HCB X2 PUNCH | 2EX U2 | powers up TAP }}
  
 
==Character Select==
 
==Character Select==
 
{{charseltext}}
 
{{charseltext}}

Revision as of 06:25, 22 November 2012

Description

!!!

Moves

Unique

  • LMH chains
special inputs/chains properties
motion notes

Special Moves

shorthop
MK.png + HK.png can be held and released up to level 2 and 3 versions that travel farther
headbutt
2CH.png 8.png
dash straight AIROK.PNG
4CH.png 6.png PUNCH.png leads to followups, see below
dash upper
4CH.png 6.png KICK.png leads to followups, see below
dash low
4CH.png 3.png PUNCH.png leads to followups, see below
dash overhead
4CH.png 3.png PUNCH.png (hold) leads to followups, see below
dash diagonal
4CH.png 3.png KICK.png leads to followups, see below
TAP
hold and release 3PUNCH.png or 3KICK.png whiff cancels off any special or normal

rushpunch followups

low followup
QCF.png LP.png can followup twice
mid followup
QCF.png MP.png can followup twice
overhead followup
QCF.png HP.png can followup twice
lvl2 and 3 shorthop
release MK.png + HK.png
headbutt
2CH.png 8.png

Super Moves

rushpunch super 2EX.PNG U1.PNG
4CH.png 6.png 4.png 6.png PUNCH.png
dirty butt 2EX.PNG U2.PNG
HCB.png X2.png PUNCH.png powers up TAP

Character Select

DecapreRyuKenE. HondaIbukiMakotoDudleySethGoukenAkumaGenDanSakuraOniElenaYunJuriChun-LiDhalsimAbelC. ViperM. BisonSagatCammyDeejayCodyGuyHakanRolentoPoisonEvil RyuGuileBlankaZangiefRufusEl FuerteVegaBalrogFei LongT. HawkAdonRoseYangHugoCharsel.png