Difference between revisions of "Dan"
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{{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | Chains | LP => MP => HP <br> LP => MP => HP | | + | {{movelistrow | Chains | LP => MP => HP <br> LP => MP => HP | SPC | }} |
====Special Moves==== | ====Special Moves==== | ||
Revision as of 15:05, 6 December 2012
Story
Description
Dan is now more of a grounded character with juggles, relying on his better fireballs and 2-frame command throw to do non-juggle damage.
Moves
Unique
Special features go here
| Chains | |
|---|---|
Special Moves
| Fireball | |
|---|---|
| Uppercut | |
|---|---|
| Punchies | |
|---|---|
| Absorbs fireballs |
| R.E.D. Kick | |
|---|---|
| The recovery is Saving Cancellable |
| Command Throw | |
|---|---|
EX Moves
| Fireball | |
|---|---|
| Uppercut | |
|---|---|
| Punchies | |
|---|---|
| Absorbs fireballs |
| Straight Kick | |
|---|---|
| Command Throw | |
|---|---|
Super Moves
| Punchy Super | |
|---|---|
| Command Throw Super | |
|---|---|
| Super Fireball | |
|---|---|
Character Select
