Difference between revisions of "Gouken"
| Line 25: | Line 25: | ||
{{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | you can divekick during recovery }} | {{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | you can divekick during recovery }} | ||
{{normalex | Palm | QCB PUNCH | QCB 2PUNCH | | }} | {{normalex | Palm | QCB PUNCH | QCB 2PUNCH | | }} | ||
| − | {{ | + | {{normalex | Demon flip | QCF KICK | QCF 2KICK | | }} |
{{normal+ | Demon flip parry | PUNCH | ARMOR | }} | {{normal+ | Demon flip parry | PUNCH | ARMOR | }} | ||
{{normal+ | Demon flip divekick | KICK | | }} | {{normal+ | Demon flip divekick | KICK | | }} | ||
Revision as of 18:23, 30 April 2014
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| Overhead Chop | |
|---|---|
| Fork hand | |
|---|---|
| Pulls toward | |
| Knee | |
|---|---|
| Overhead Kick | |
|---|---|
| divekick | |
|---|---|
| no height restriction | |
| superjump | |
|---|---|
Special Moves
| Hadouken | |
|---|---|
| Charge all the way to store a doken |
| Release | ||
|---|---|---|
| No projectile limit and can cancel from anything | ||
| Tatsu | |
|---|---|
| you can divekick during recovery |
| Palm | |
|---|---|
| Demon flip | |
|---|---|
| Demon flip parry | ||
|---|---|---|
| Demon flip divekick | ||
|---|---|---|
| Demon flip throw | ||
|---|---|---|
Super Moves
| Palm Shoryuken | |
|---|---|
| Denjin Charge | |
|---|---|
| Stores denjin hadokens on all | |
| Shin shoryuken | |
|---|---|
| startup is fully invincible | |
| Shinkuu Hadoken | |
|---|---|
Character Select
