Difference between revisions of "Makoto2"
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− | {{ | + | {{charheader2}} |
==Description== | ==Description== | ||
Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that. | Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that. | ||
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* use delayed cancels to mixup between a normal cancel into: | * use delayed cancels to mixup between a normal cancel into: | ||
** A delayed normal into a combo to beat button presses | ** A delayed normal into a combo to beat button presses | ||
− | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after LP > HP xx grab! | + | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab! |
** jump cancel and crossup | ** jump cancel and crossup | ||
** jump cancel and attack from the front with axe kicks. HK version has super armor! | ** jump cancel and attack from the front with axe kicks. HK version has super armor! | ||
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{{movelistheader}} | {{movelistheader}} | ||
− | {{ | + | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}} |
− | {{ | + | {{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} |
− | {{ | + | {{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} |
− | {{ | + | {{movelistrow | Command Grab | HCB KICK | | throw invincible on startup. increased range from regular game }} |
− | {{ | + | {{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR. air control on ex }} |
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{super | | + | {{super | get mad | QCF X2 PUNCH | 4EX | she gets mad}} |
− | {{super | | + | {{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }} |
− | + | {{super | abare tosanami | QCF X2 KICK | U2 2EX | }} | |
− | {{super | |
Latest revision as of 19:43, 21 January 2018
Character Select
Description
Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.
- Dash cancel or jump cancel many normals and some specials
- Dash has armor, and can cancel dash to jump (but nothing else)
- combo off fwd throw with special cancels
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
Moves
Unique
Special Moves
Rushpunch | |
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Cancels to fwd.HK. EX version is jump cancellable or dash cancellable |
Overhead Chop | |
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Dash cancellable |
Up Punch | |
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dash or jump cancellable |
Command Grab | |
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throw invincible on startup. increased range from regular game |
Axe Kick | |
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version has ARMOR. air control on ex |
Super Moves
get mad | |
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she gets mad |
seichusen godanzuki | |
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abare tosanami | |
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