Difference between revisions of "User:MiriamBurgers"

 
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{{movelistheader}}
 
{{movelistheader}}
 
{{normal | Chains | LIGHT => MED => HEAVY | SPC | }}
 
{{normal | Chains | LIGHT => MED => HEAVY | SPC | }}
{{normal | Axe Kick | 4HK | SPC OVERHEAD | Bounces on hit }}
+
{{normal | Axe Kick | i4 HK | SPC OVERHEAD | Bounces on hit }}
{{normal | Anti-Air Uppercut | 4HP | SPC | Juggles higher on anti-air hit }}
+
{{normal | Anti-Air Uppercut | i4 HP | SPC | Juggles higher on anti-air hit }}
  
 
====Special Moves====
 
====Special Moves====
{{normal | Fireball | 236P | SC AIROK | }}
+
{{normal | Fireball | i236 PUNCH | SC AIROK | }}
{{normal | Arced Fireball | 236K | SC AIROK |  }}
+
{{normal | Arced Fireball | i236 KICK | SC AIROK |  }}
{{normal | Gut Punch | 214P | SC | EX version juggles }}
+
{{normal | Gut Punch | i214 PUNCH | SC | EX version juggles }}
{{normal | Dragon Punch | 623P | SC | }}
+
{{normal | Dragon Punch | i623 PUNCH | SC | }}
{{normal | Hurricane Kick | 214K| SC AIROK | Ground version leads to followups }}
+
{{normal | Hurricane Kick | i214 KICK | SC AIROK | Ground version leads to followups }}
{{normal+ | Hurricane Kick x2 | 4K X2 | SC | }}
+
{{normal+ | Hurricane Kick x2 | i4 KICK X2 | SC | }}
  
 
====Super Moves====
 
====Super Moves====
{{super | Shinku Hadoken | 236PPP | AIROK CC |  Hold [[Image:LP.png|25px]] [[Image:MP.png|25px]] or [[Image:HP.png|25px]] to determine speed }}
+
{{super | Shinku Hadoken | i236 3PUNCH | AIROK CC |  Hold [[Image:LP.png|25px]] [[Image:MP.png|25px]] or [[Image:HP.png|25px]] to determine speed }}
{{super | Ichigeki Hissatsu | 214PPP | CC  |  }}
+
{{super | Ichigeki Hissatsu | i214 3PUNCH | CC  |  }}
{{super | METS Arc Hadoken | 236KKK | AIROK U1  | Hold LK MK or HK to change distance }}
+
{{super | METS Arc Hadoken | i236 3KICK | AIROK U1  | Hold LK MK or HK to change distance }}
{{super | METS Dragon Punch | 623KKK | U2 | The Jawbreaker }}
+
{{super | METS Dragon Punch | i623 3PUNCH | U2 | The Jawbreaker }}
  
 
=Ken=
 
=Ken=
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{{movelistheader}}
 
{{movelistheader}}
{{normal | Target Combo | LP => MP => HP | | }}
+
{{normal | Target Combo | LP => MP => HP | SPC | }}
{{normal | Shoto Chain | LK => MK | | possible on whiff, crouching or standing }}
+
{{normal | Shoto Chain | LK => MK | SPC | possible on whiff, crouching or standing }}
 
{{normal | Step Kick | i4 MK | SPC | chains from normals }}
 
{{normal | Step Kick | i4 MK | SPC | chains from normals }}
 
{{normal | Overhead Step Kick | i4 HK | SPC | chains from normals, and Step Kick }}
 
{{normal | Overhead Step Kick | i4 HK | SPC | chains from normals, and Step Kick }}

Latest revision as of 23:35, 12 June 2024

Ryu

Unique

Chains SPC.PNG
LIGHT.png FOLLOWUP.PNG MED.png FOLLOWUP.PNG HVY.png
Axe Kick SPC.PNG OH.PNG
4.png HK.png
Bounces on hit
Anti-Air Uppercut SPC.PNG
4.png HP.png
Juggles higher on anti-air hit

Special Moves

Fireball SC.PNG AIROK.PNG
QCF.png PUNCH.png
Arced Fireball SC.PNG AIROK.PNG
QCF.png KICK.png
Gut Punch SC.PNG
QCB.png PUNCH.png
EX version juggles
Dragon Punch SC.PNG
DP.png PUNCH.png
Hurricane Kick SC.PNG AIROK.PNG
QCB.png KICK.png
Ground version leads to followups
Followup.png Hurricane Kick x2 SC.PNG
4.png KICK.png X2.png

Super Moves

Shinku Hadoken AIROK.PNG CC.PNG
QCF.png 3PUNCH.png
Hold LP.png MP.png or HP.png to determine speed
Ichigeki Hissatsu CC.PNG
QCB.png 3PUNCH.png
METS Arc Hadoken AIROK.PNG U1.PNG
QCF.png 3KICK.png
Hold LK.png MK.png or HK.png to change distance
METS Dragon Punch U2.PNG
DP.png 3PUNCH.png
The Jawbreaker

Ken

Unique

Target Combo SPC.PNG
LP.png FOLLOWUP.PNG MP.png FOLLOWUP.PNG HP.png
Shoto Chain SPC.PNG
LK.png FOLLOWUP.PNG MK.png
possible on whiff, crouching or standing
Step Kick SPC.PNG
4.png MK.png
chains from normals
Overhead Step Kick SPC.PNG
4.png HK.png
chains from normals, and Step Kick
Followup.png Feint SPC.PNG
hold HK.png

Special Moves

Hadouken SC.PNG
4CH.png 6.png PUNCH.png
Recovers way faster, delayed release
Shoryuken SC.PNG
2CH.png 8.png PUNCH.png
Tatsu SC.PNG
4CH.png 6.png KICK.png
Hits crouchers
Air Tatsu AIR.PNG
QCB.png KICK.png
LK.png version falls a lot slower
Ghost Jump
2CH.png 8.png KICK.png
Invulnerable on the way up
Followup.png Ghost Tatsumaki
KICK.png
Ghost Teleport
4CH.png 6.png MK.png + HP.png
Fully vulnerable

Super Moves

Shoryureppa
2CH.png 8.png 3PUNCH.png
Hold LP.png, MP.png or HP.png to determine distance
The Masterlock THROW.PNG
360.png 3KICK.png
Shinryuken U1.PNG
2CH.png 8.png 3KICK.png
1-frame startup
Guren Senpukyaku CC.PNG U2.PNG ARMOR.PNG
4CH.png 6.png 3KICK.png
Does not hit crouching