Difference between revisions of "Makoto"
(27 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | <tabber> | ||
+ | Remix 2= | ||
==Description== | ==Description== | ||
− | Makoto | + | Makoto touched a live wire with both hands and now she's 100% electric |
+ | |||
+ | ==Moves== | ||
+ | ====Unique==== | ||
+ | {{movelistheader}} | ||
+ | {{normal | Dash | -> -> | ARMOR | only cancels to jump and supers }} | ||
+ | {{normal | Step Kick | -> LK | SPC | }} | ||
+ | {{normal | Fist Push | -> MP | SPC | }} | ||
+ | {{normal | Spin Kick | -> MK | SPC | }} | ||
+ | {{normal | Trick Sweep | -> HK | LOW SC | Can be cancelled into from anything. Hold HK for feint }} | ||
+ | {{normal | Chain 1 | LIGHT => any HEAVY | SPC | }} | ||
+ | {{normal | Chain 2 | LIGHT => -> MED | SPC | }} | ||
+ | {{normal | Chain 3 | MED => HEAVY | SPC | }} | ||
+ | {{normal | Target Combo 1 | -> MK => HK | SPC | }} | ||
+ | {{normal | Target Combo 2 | ANY => -> HK | SPC | }} | ||
+ | |||
+ | ====Special Moves==== | ||
+ | {{normal | Rushpunch | QCF PUNCH | ARMOR | Cancels to -> HK }} | ||
+ | {{normal | Overhead Chop | QCB PUNCH | | Dash cancellable }} | ||
+ | {{normal | Up Punch | DP PUNCH | | Dash or jump cancellable }} | ||
+ | {{normal | Command Grab | HCB KICK | | Throw invincible on startup. increased range from regular SF4 }} | ||
+ | {{normal | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR }} | ||
+ | |||
+ | ====Super Moves==== | ||
+ | {{movelistheader}} | ||
+ | {{super | Get Mad | QCB 3PUNCH | 4EX | she gets mad }} | ||
+ | {{super | Seichusen Goudanzuki | DP 3PUNCH | U1 | }} | ||
+ | {{super | Abare Tosanami | QCF 3KICK | U2 | Hold LK MK or HK to change trajectory}} | ||
+ | |||
+ | ==Tactics== | ||
+ | |||
+ | * use delayed cancels to mixup between a normal cancel into: | ||
+ | ** A delayed normal into a combo to beat button presses | ||
+ | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab! | ||
+ | ** jump cancel and crossup | ||
+ | ** jump cancel and attack from the front with axe kicks. HK version has super armor! | ||
+ | ** use the super armor of the rushpunch to blow through button presses | ||
+ | ** dash cancel to close the distance | ||
+ | ** cancel to overhead chop to catch them low blocking! | ||
+ | |-| | ||
+ | Remix 1.2= | ||
+ | ==Description== | ||
+ | Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that. | ||
*Dash cancel or jump cancel many normals and some specials | *Dash cancel or jump cancel many normals and some specials | ||
− | * | + | *chains L to H, M to H, or L to fwd + MK |
+ | |||
+ | *Dash has armor, and can cancel dash to jump (but nothing else) | ||
+ | |||
+ | *combo off fwd throw with special cancels | ||
==Tactics== | ==Tactics== | ||
Line 10: | Line 58: | ||
* use delayed cancels to mixup between a normal cancel into: | * use delayed cancels to mixup between a normal cancel into: | ||
** A delayed normal into a combo to beat button presses | ** A delayed normal into a combo to beat button presses | ||
− | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after LP | + | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab! |
** jump cancel and crossup | ** jump cancel and crossup | ||
** jump cancel and attack from the front with axe kicks. HK version has super armor! | ** jump cancel and attack from the front with axe kicks. HK version has super armor! | ||
Line 16: | Line 64: | ||
** dash cancel to close the distance | ** dash cancel to close the distance | ||
** cancel to overhead chop to catch them low blocking! | ** cancel to overhead chop to catch them low blocking! | ||
− | |||
==Moves== | ==Moves== | ||
====Unique==== | ====Unique==== | ||
− | Special | + | |
+ | ====Special Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}} |
+ | {{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | ||
+ | {{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} | ||
+ | {{movelistrow | Command Grab | HCB KICK | | throw invincible on startup. increased range from regular game }} | ||
+ | {{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR. air control on ex }} | ||
+ | |||
+ | ====Super Moves==== | ||
+ | {{movelistheader}} | ||
+ | {{super | get mad | QCF X2 PUNCH | 4EX | she gets mad}} | ||
+ | {{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }} | ||
+ | {{super | abare tosanami | QCF X2 KICK | U2 2EX | }} | ||
+ | |-| | ||
+ | Koryu= | ||
+ | ==Description== | ||
+ | Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that. | ||
+ | |||
+ | *Dash cancel or jump cancel many normals and some specials | ||
+ | |||
+ | *chains L to H, M to H, or L to fwd + MK | ||
+ | |||
+ | *Dash has armor, and can cancel dash to jump (but nothing else) | ||
+ | |||
+ | *combo off fwd throw with special cancels | ||
+ | |||
+ | ==Tactics== | ||
+ | |||
+ | * use delayed cancels to mixup between a normal cancel into: | ||
+ | ** A delayed normal into a combo to beat button presses | ||
+ | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after [[Image:LP.png|25px]] > HP xx grab! | ||
+ | ** jump cancel and crossup | ||
+ | ** jump cancel and attack from the front with axe kicks. HK version has super armor! | ||
+ | ** use the super armor of the rushpunch to blow through button presses | ||
+ | ** dash cancel to close the distance | ||
+ | ** cancel to overhead chop to catch them low blocking! | ||
+ | |||
+ | ==Moves== | ||
+ | ====Unique==== | ||
====Special Moves==== | ====Special Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to | + | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}} |
{{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | {{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | ||
{{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} | {{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} | ||
{{movelistrow | Command Grab | HCB KICK | | throw invincible on startup. increased range from regular game }} | {{movelistrow | Command Grab | HCB KICK | | throw invincible on startup. increased range from regular game }} | ||
− | {{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR }} | + | {{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR. air control on ex }} |
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{ | + | {{super | get mad | QCF X2 PUNCH | 4EX | she gets mad}} |
− | + | {{super | seichusen godanzuki | QCB X2 KICK | U1 2EX | }} | |
− | + | {{super | abare tosanami | QCF X2 KICK | U2 2EX | }} | |
− | + | </tabber> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{charheader}} | |
− | {{ |
Latest revision as of 20:32, 12 December 2020
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
Dash | |
---|---|
![]() ![]() | |
only cancels to jump and supers |
Step Kick | |
---|---|
![]() ![]() | |
Fist Push | |
---|---|
![]() ![]() | |
Spin Kick | |
---|---|
![]() ![]() | |
Trick Sweep | |
---|---|
![]() ![]() | |
Can be cancelled into from anything. Hold ![]() |
Chain 1 | |
---|---|
![]() ![]() | |
Chain 2 | |
---|---|
![]() ![]() ![]() | |
Chain 3 | |
---|---|
![]() ![]() | |
Target Combo 1 | |
---|---|
![]() ![]() ![]() | |
Target Combo 2 | |
---|---|
![]() ![]() ![]() | |
Special Moves
Rushpunch | |
---|---|
![]() ![]() | |
Cancels to ![]() ![]() |
Overhead Chop | |
---|---|
![]() ![]() | |
Dash cancellable |
Up Punch | |
---|---|
![]() ![]() | |
Dash or jump cancellable |
Command Grab | |
---|---|
![]() ![]() | |
Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
---|---|
![]() ![]() | |
![]() |
Super Moves
Get Mad | |
---|---|
![]() ![]() | |
she gets mad |
Seichusen Goudanzuki | |
---|---|
![]() ![]() | |
Abare Tosanami | |
---|---|
![]() ![]() | |
Hold ![]() ![]() ![]() |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!