Difference between revisions of "Gouken"
| Line 37: | Line 37: | ||
| {{super | Palm Shoryuken | QCB QCB PUNCH | | }} | {{super | Palm Shoryuken | QCB QCB PUNCH | | }} | ||
| {{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }} | {{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }} | ||
| − | {{super | Denjin Hadoken | QCF QCF PUNCH | U2 | }} | + | {{super | Denjin Hadoken | QCF QCF PUNCH | U2 | Wiggle the stick in all directions to power up }} | 
Revision as of 22:40, 22 September 2014
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| Parry | |
|---|---|
|    /     | |
| Overhead Chop | |
|---|---|
|     | |
| Fork hand | |
|---|---|
|     | |
| Pulls toward | |
| Knee | |
|---|---|
|     | |
| Overhead Kick | |
|---|---|
|     | |
| divekick | |
|---|---|
|     | |
| no height restriction | |
| superjump | |
|---|---|
|     | |
Special Moves
| Hadouken | |
|---|---|
|     |     | 
| Tatsu | |
|---|---|
|     |     | 
| you can divekick during recovery | 
| Palm | |
|---|---|
|     |     | 
|   | Knockdown Punch | |
|---|---|---|
|     | ||
|   | Launcher | |
|---|---|---|
|     | ||
| Demon flip | |
|---|---|
|     |     | 
|   | Demon flip parry | |
|---|---|---|
|   | ||
|   | Demon flip divekick | |
|---|---|---|
|   | ||
|   | Demon flip throw | |
|---|---|---|
|  +   | ||
Super Moves
| Palm Shoryuken | |
|---|---|
|  QCB   | |
| Shin shoryuken | |
|---|---|
|  QCF   | |
| startup is fully invincible | |
| Denjin Hadoken | |
|---|---|
|  QCF   | |
| Wiggle the stick in all directions to power up | |












































