Difference between revisions of "System"
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{{movelistheader}} | {{movelistheader}} | ||
{{movelistrow | EX cancel | MP + MK | 1EX for normals and chains 1EX 1EX for specials}} | {{movelistrow | EX cancel | MP + MK | 1EX for normals and chains 1EX 1EX for specials}} | ||
− | {{movelistrow | Alpha Counter | -> + MP + MK | 1EX 1EX}} | + | {{movelistrow | Alpha Counter | During block -> + MP + MK | 1EX 1EX}} |
Revision as of 23:10, 8 May 2012
Big changes
- Movement speed is tweaked to be faster for improved footsie game, and more fun!
- Most characters have chains. Some characters have specific chains.
- Forward dashes can be cancelled. Backward dash depends on character.
- Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech.
- Focus Attack is gone.
- Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
- Supers cost 2 EX bars.
- Super motions are now 1 button style with some exceptions.
- EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
- There are now alpha counters that put both players back in a neutral position. It can still be baited.
Smaller changes (That are still important!)
- Characters turn around on crossup, making crossups possible with any air normal.
- Aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
- Heavy normals cause armor break.
Basic Actions
EX cancel | for normals and chains 1EX for specials |
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+ | {{{4}}} |
Alpha Counter | 1EX |
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During block + + | {{{4}}} |