Difference between revisions of "Ibuki"

(Created page with "==Description== !!! ==Moves== ====Unique==== Special features go here {{movelistheader}} {{movelistrow | special inputs/chains | motion | notes}} ====Special Moves==== {{m...")
 
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==Description==
 
==Description==
!!!
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- Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever!
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- All cancellable normals are normal jump cancellable now.
  
 
==Moves==
 
==Moves==
 
====Unique====
 
====Unique====
Special features go here
 
 
 
{{movelistheader}}
 
{{movelistheader}}
 
{{movelistrow | special inputs/chains | motion | notes}}
 
{{movelistrow | special inputs/chains | motion | notes}}
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{{movelistheader}}
 
{{movelistheader}}
{{movelistrow | movename | motion | notes}}
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{{movelistrow | Kunai | QCF PUNCH | Shoots 2 kunai now!}}
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{{movelistrow | Fake Kunai | QCF KICK | Can be cancelled to air attacks! useful for altering her trajectory}}
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{{movelistrow | Cmd Dash | QCF KICK | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }}
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{{movelistrow | Cmd Grab | HCB PUNCH | The HP one is now actually a throw }}
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{{movelistrow | Neckbreaker | HCF PUNCH | }}
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{{movelistrow | Upkicks | DP KICK | actually invincible, cancellable to kunai. EX cancellable on whiff.}}
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{{movelistrow | Headstomps | RDP KICK | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples.}}
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{{movelistrow | Hop Move | DP PUNCH | throw and hit invincible on startup, cancellable to fake kunai}}
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====Super Moves====
 
====Super Moves====
 
{{movelistheader}}
 
{{movelistheader}}
 
{{movelistrow | movename | motion | notes}}
 
{{movelistrow | movename | motion | notes}}
 
{{movelistrow | 1EX 1EX | | }}
 
{{movelistrow | 1EX 1EX | | }}

Revision as of 12:23, 9 May 2012

Description

- Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever! - All cancellable normals are normal jump cancellable now.

Moves

Unique

special inputs/chains notes
motion {{{4}}}

Special Moves

Kunai Shoots 2 kunai now!
QCF.png PUNCH.png {{{4}}}
Fake Kunai Can be cancelled to air attacks! useful for altering her trajectory
QCF.png KICK.png {{{4}}}
Cmd Dash Now cancels from everything. LP.png followup uses an 1EX, throws a ground kunai, lots of stun. HP.png followup travels backwards.
QCF.png KICK.png {{{4}}}
Cmd Grab The HP.png one is now actually a throw
HCB.png PUNCH.png {{{4}}}
Neckbreaker
HCF.png PUNCH.png {{{4}}}
Upkicks actually invincible, cancellable to kunai. EX cancellable on whiff.
DP.png KICK.png {{{4}}}
Headstomps Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples.
RDP.png KICK.png {{{4}}}
Hop Move throw and hit invincible on startup, cancellable to fake kunai
DP.png PUNCH.png {{{4}}}

Super Moves

movename notes
motion {{{4}}}
1EX.PNG 1EX
{{{4}}}