Difference between revisions of "Ibuki"
Line 6: | Line 6: | ||
====Unique==== | ====Unique==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | special inputs/chains | motion | notes}} | + | {{movelistrow | special inputs/chains | motion | properties | notes}} |
====Special Moves==== | ====Special Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | Kunai | QCF PUNCH | Shoots 2 kunai now!}} | + | {{movelistrow | Kunai | QCF PUNCH | | Shoots 2 kunai now!}} |
− | {{movelistrow | Fake Kunai | QCF KICK | Can be cancelled to air attacks! useful for altering her trajectory}} | + | {{movelistrow | Fake Kunai | QCF KICK | | Can be cancelled to air attacks! useful for altering her trajectory}} |
− | {{movelistrow | Cmd Dash | QCF KICK | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }} | + | {{movelistrow | Cmd Dash | QCF KICK | | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }} |
− | {{movelistrow | Cmd Grab | HCB PUNCH | The HP one is now actually a throw }} | + | {{movelistrow | Cmd Grab | HCB PUNCH | | The HP one is now actually a throw }} |
− | {{movelistrow | Neckbreaker | HCF PUNCH | }} | + | {{movelistrow | Neckbreaker | HCF PUNCH | | }} |
− | {{movelistrow | Upkicks | DP KICK | actually invincible, cancellable to kunai. EX cancellable on whiff.}} | + | {{movelistrow | Upkicks | DP KICK | | actually invincible, cancellable to kunai. EX cancellable on whiff.}} |
− | {{movelistrow | Headstomps | RDP KICK | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples.}} | + | {{movelistrow | Headstomps | RDP KICK | | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples.}} |
− | {{movelistrow | Hop Move | DP PUNCH | throw and hit invincible on startup, cancellable to fake kunai}} | + | {{movelistrow | Hop Move | DP PUNCH | | throw and hit invincible on startup, cancellable to fake kunai}} |
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | movename | motion | notes | + | {{movelistrow | movename | motion | properties |notes}} |
− |
Revision as of 14:40, 9 May 2012
Description
-Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever! -All cancellable normals are normal jump cancellable now.
Moves
Unique
special inputs/chains | properties |
---|---|
motion | notes |
Special Moves
Kunai | |
---|---|
Shoots 2 kunai now! |
Fake Kunai | |
---|---|
Can be cancelled to air attacks! useful for altering her trajectory |
Cmd Dash | |
---|---|
Now cancels from everything. followup uses an 1EX, throws a ground kunai, lots of stun. followup travels backwards. |
Cmd Grab | |
---|---|
The one is now actually a throw |
Neckbreaker | |
---|---|
Upkicks | |
---|---|
actually invincible, cancellable to kunai. EX cancellable on whiff. |
Headstomps | |
---|---|
Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples. |
Hop Move | |
---|---|
throw and hit invincible on startup, cancellable to fake kunai |
Super Moves
movename | properties |
---|---|
motion | notes |