Difference between revisions of "Dan2"
| Line 10: | Line 10: | ||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{normal | Overhead | -> MP | SPC |  | + | {{normal | Overhead | -> MP | SPC | }} | 
| {{normal | Upward Roundhouse | <- HK | SPC | Launches}} | {{normal | Upward Roundhouse | <- HK | SPC | Launches}} | ||
| {{normal | Target Combo | LK => MK | SPC | }} | {{normal | Target Combo | LK => MK | SPC | }} | ||
Revision as of 22:14, 17 March 2017
Story
After being forced to realize he's not funny, Dan decided to stop speaking altogether, and instead actually practiced his martial arts. A more determined and serious Dan enters the King of Fighters tournament to eat tacos
Description
Dan is now more of a grounded character with juggles, relying on his better fireballs and 2-frame command throw to do non-juggle damage.
Moves
Unique
| Overhead | |
|---|---|
|     | |
| Upward Roundhouse | |
|---|---|
|     | |
| Launches | |
| Target Combo | |
|---|---|
|     | |
Special Moves
| Gadoken | |
|---|---|
|     | |
| Can be dashcancelled | |
| Koryuken | |
|---|---|
|     | |
| Punchies | |
|---|---|
|     | |
| Absorbs fireballs | |
| Dankukyaku | |
|---|---|
|     | |
| Zanshin Throw | |
|---|---|
|     | |
| Cancel into out of any normal | |
Super Moves
| Shisso Buraiken | |
|---|---|
|     | |
| Haoh Gadoken | |
|---|---|
|     | |












































