Difference between revisions of "Gouken"
| Line 12: | Line 12: | ||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{normal | Parry |  | + | {{normal | High Parry | 3PUNCH | ARMOR | }} | 
| + | {{normal | Low Parry | 3KICK | ARMOR | }} | ||
| + | {{normal | Air Parry | 3PUNCH / 3KICK | AIRONLY ARMOR | }} | ||
| {{normal | Overhead Chop | -> MP | OVERHEAD | }} | {{normal | Overhead Chop | -> MP | OVERHEAD | }} | ||
| {{normal | Fork hand | -> HP | | Pulls toward }} | {{normal | Fork hand | -> HP | | Pulls toward }} | ||
| Line 22: | Line 24: | ||
| ====Special Moves==== | ====Special Moves==== | ||
| − | {{ | + | {{normal | Hadouken | QCF PUNCH | SC |  }} | 
| − | + | {{normal | Tatsu | QCB KICK | AIROK | you can divekick during recovery }} | |
| − | {{ | + | {{normal | Palm | QCB PUNCH | SC | }} | 
| − | {{ | ||
| {{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC |  }} | {{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC |  }} | ||
| − | {{normal+ | Launcher | -> PUNCH | |  | + | {{normal+ | Launcher | -> PUNCH | SC | Can Knockdown Punch after }} | 
| − | {{ | + | {{normal | Demon flip | QCF KICK | |  }} | 
| {{normal+ | Demon flip parry | PUNCH | ARMOR |  }} | {{normal+ | Demon flip parry | PUNCH | ARMOR |  }} | ||
| {{normal+ | Demon flip divekick | KICK | |  }} | {{normal+ | Demon flip divekick | KICK | |  }} | ||
| Line 34: | Line 35: | ||
| ====Super Moves==== | ====Super Moves==== | ||
| − | + | {{super | Palm Shoryuken | QCB 2PUNCH | | L: LP MP M: MP HP H: LP HP }} | |
| − | {{super | Palm Shoryuken | QCB  | + | {{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }} | 
| − | {{super | Shin shoryuken |  | + | {{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }} | 
| − | {{super | Denjin Hadoken | QCF  | ||
Revision as of 17:02, 24 March 2017
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| High Parry | |
|---|---|
|   | |
| Low Parry | |
|---|---|
|   | |
| Air Parry | |
|---|---|
|  /   | |
| Overhead Chop | |
|---|---|
|     | |
| Fork hand | |
|---|---|
|     | |
| Pulls toward | |
| Knee | |
|---|---|
|     | |
| Overhead Kick | |
|---|---|
|     | |
| divekick | |
|---|---|
|     | |
| superjump | |
|---|---|
|     | |
Special Moves
| Hadouken | |
|---|---|
|     | |
| Tatsu | |
|---|---|
|     | |
| you can divekick during recovery | |
| Palm | |
|---|---|
|     | |
|   | Knockdown Punch | |
|---|---|---|
|     | ||
|   | Launcher | |
|---|---|---|
|     | ||
| Can Knockdown Punch after | ||
| Demon flip | |
|---|---|
|     | |
|   | Demon flip parry | |
|---|---|---|
|   | ||
|   | Demon flip divekick | |
|---|---|---|
|   | ||
|   | Demon flip throw | |
|---|---|---|
|  +   | ||
Super Moves
| Palm Shoryuken | |
|---|---|
|     | |
| L:    M:    H:     | |
| Shin shoryuken | |
|---|---|
|     | |
| startup is fully invincible | |
| Denjin Hadoken | |
|---|---|
|     | |
| Hold button and wiggle stick for powerup | |












































