Difference between revisions of "Gouken"
| Line 35: | Line 35: | ||
| ====Super Moves==== | ====Super Moves==== | ||
| − | {{super | Palm Shoryuken | QCB  | + | {{super | Palm Shoryuken | QCB 3PUNCH | | Hold LP MP or HP to determine distance }} | 
| − | {{super | Shin shoryuken | DP  | + | {{super | Shin shoryuken | DP 3PUNCH | U1 | startup is fully invincible }} | 
| − | {{super | Denjin Hadoken | QCF  | + | {{super | Denjin Hadoken | QCF 3PUNCH | U2 | Hold button and wiggle stick for powerup }} | 
Revision as of 07:45, 17 November 2017
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| High Parry | |
|---|---|
|   | |
| Low Parry | |
|---|---|
|   | |
| Air Parry | |
|---|---|
|  /   | |
| Overhead Chop | |
|---|---|
|     | |
| Fork hand | |
|---|---|
|     | |
| Pulls toward | |
| Knee | |
|---|---|
|     | |
| Overhead Kick | |
|---|---|
|     | |
| divekick | |
|---|---|
|     | |
| superjump | |
|---|---|
|     | |
Special Moves
| Hadouken | |
|---|---|
|     | |
| Tatsu | |
|---|---|
|     | |
| you can divekick during recovery | |
| Palm | |
|---|---|
|     | |
|   | Knockdown Punch | |
|---|---|---|
|     | ||
|   | Launcher | |
|---|---|---|
|     | ||
| Can Knockdown Punch after | ||
| Demon flip | |
|---|---|
|     | |
|   | Demon flip parry | |
|---|---|---|
|   | ||
|   | Demon flip divekick | |
|---|---|---|
|   | ||
|   | Demon flip throw | |
|---|---|---|
|  +   | ||
Super Moves
| Palm Shoryuken | |
|---|---|
|     | |
| Hold    or  to determine distance | |
| Shin shoryuken | |
|---|---|
|     | |
| startup is fully invincible | |
| Denjin Hadoken | |
|---|---|
|     | |
| Hold button and wiggle stick for powerup | |












































