Difference between revisions of "System"
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− | {{movelistrow | EX cancel | MP + MK |1EX or 2EX| 1EX for normals and chains 2EX for specials}} | + | {{movelistrow | EX cancel | MP + MK | 1EX or 2EX| 1EX for normals and chains 2EX for specials}} |
{{movelistrow | Alpha Counter | -> + MP + MK | 2EX | During blockstun }} | {{movelistrow | Alpha Counter | -> + MP + MK | 2EX | During blockstun }} |
Revision as of 20:05, 11 May 2012
Big changes
- Movement speed is tweaked to be faster for improved footsie game, and more fun!
- Most characters have chains. Some characters have specific chains.
- Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character.
- Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech.
- Focus Attack is gone.
- Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
- Most supers cost bars, a few cost or 4EX.
- Super motions are now 1 button style with some exceptions.
- EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
- There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable.
Smaller changes (That are still important!)
- Characters turn around on crossup, making crossups possible with any air normal.
- Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
- Ground heavy normals cause armor break.
Basic Actions
EX cancel | or 2EX |
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+ | for normals and chains for specials |
Alpha Counter | |
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+ + | During blockstun |