Difference between revisions of "System"
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==Big changes== | ==Big changes== | ||
− | *Movement speed is tweaked to be faster for improved footsie game, and more fun! | + | * Movement speed is tweaked to be faster for improved footsie game, and more fun! |
− | *Most characters have chains. Some characters have specific chains. | + | * Most characters have chains. Some characters have specific chains. |
− | *Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character. | + | * Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character. |
− | *Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech. | + | * Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech. |
− | *Focus Attack is gone. | + | * Focus Attack is gone. |
− | *Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra. | + | * Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra. |
− | *Most supers cost 2EX bars, a few cost 3EX or 4EX. | + | * Most supers cost 2EX bars, a few cost 3EX or 4EX. |
− | *Super motions are now 1 button style with some exceptions. | + | * Super motions are now 1 button style with some exceptions. |
− | *EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars. | + | * EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars. |
− | *There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable. | + | * There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable. |
==Smaller changes (That are still important!)== | ==Smaller changes (That are still important!)== | ||
− | *Characters turn around on crossup, making crossups possible with any air normal. | + | * Characters turn around on crossup, making crossups possible with any air normal. |
− | *Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins. | + | * Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins. |
− | *Ground heavy normals cause armor break. | + | * Ground heavy normals cause armor break. |
+ | * Some characters do not deal stun damage. | ||
==Basic Actions== | ==Basic Actions== |
Revision as of 03:44, 13 December 2012
Big changes
- Movement speed is tweaked to be faster for improved footsie game, and more fun!
- Most characters have chains. Some characters have specific chains.
- Forward dashes can be cancelled into attacks (except Makoto). Backward dash depends on character.
- Throw tech window is larger. There is now a visual cue for when you can, and cannot throw tech.
- Focus Attack is gone.
- Ultra is gone - Only supers remain. Although, you still have to choose one of the supers as you would with an ultra.
- Most supers cost bars, a few cost or 4EX.
- Super motions are now 1 button style with some exceptions.
- EX cancels(Also called Roman Cancels, RC for short) only require 1 EX bar to cancel normals. For specials, you still need to use 2 EX bars.
- There are now alpha counters that put both players back in a neutral position. It can still be baited (easily by EX cancels). They are also throw vulnerable.
Smaller changes (That are still important!)
- Characters turn around on crossup, making crossups possible with any air normal.
- Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
- Ground heavy normals cause armor break.
- Some characters do not deal stun damage.
Basic Actions
EX cancel | or 2EX |
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+ | for normals and chains for specials |
Alpha Counter | |
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+ + | During blockstun |