Difference between revisions of "Makoto"
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*LMH chains | *LMH chains | ||
+ | |||
+ | ==Videos== | ||
+ | http://www.youtube.com/watch?v=sGdZqfi6lws | ||
==Tactics== | ==Tactics== | ||
Line 15: | Line 18: | ||
** use the super armor of the rushpunch to blow through button presses | ** use the super armor of the rushpunch to blow through button presses | ||
** dash cancel to close the distance | ** dash cancel to close the distance | ||
+ | ** cancel to overhead chop to catch them low blocking! | ||
* all these options go into sweet combos like HP xx rushpunch feint, MP HP xx ex rushpunch xx dash fwd... and at this point you have options for a reset with MP xx dash, MP xx jump forward, MP Up Punch xx jump into an axe kick, MP Up Punch xx jump into an an air normal for a reset. etc | * all these options go into sweet combos like HP xx rushpunch feint, MP HP xx ex rushpunch xx dash fwd... and at this point you have options for a reset with MP xx dash, MP xx jump forward, MP Up Punch xx jump into an axe kick, MP Up Punch xx jump into an an air normal for a reset. etc | ||
Revision as of 11:57, 12 May 2012
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to super armor rushpunch!
- Dash cancel or jump cancel many normals and some specials
- LMH chains
Videos
http://www.youtube.com/watch?v=sGdZqfi6lws
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
- all these options go into sweet combos like xx rushpunch feint, xx ex rushpunch xx dash fwd... and at this point you have options for a reset with xx dash, xx jump forward, Up Punch xx jump into an axe kick, Up Punch xx jump into an an air normal for a reset. etc
Moves
Unique
Special features go here
special inputs/chains | properties |
---|---|
motion | notes |
Special Moves
Rushpunch | |
---|---|
Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable |
Overhead Chop | |
---|---|
Dash cancellable |
Up Punch | |
---|---|
dash or jump cancellable |
Command Grab | |
---|---|
throw invincible on startup. increased range from regular game |
Axe Kick | |
---|---|
version has |
Super Moves
movename | properties |
---|---|
motion | notes |