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| {{normal | overhead step kick | i4 HK | SPC | chains from normals }} | | {{normal | overhead step kick | i4 HK | SPC | chains from normals }} |
| ====Special Moves==== | | ====Special Moves==== |
− | {{normal | Hadouken | CH<- -> PUNCH | SC | recovers way faster, delayed release}} | + | {{normal | Hadouken | CH<- -> PUNCH | SC | Recovers way faster, delayed release}} |
| {{normal | Shoryuken | CHDOWN UP PUNCH | SC | }} | | {{normal | Shoryuken | CHDOWN UP PUNCH | SC | }} |
− | {{normal | Tatsu | CH<- -> KICK | SC | hits crouchers}} | + | {{normal | Tatsu | CH<- -> KICK | SC | Hits crouchers}} |
− | {{normal | Air Tatsu | QCB KICK | AIRONLY | the LK version is a bit different }} | + | {{normal | Air Tatsu | QCB KICK | AIRONLY | LK version falls a lot slower }} |
| {{normal | Ghost Jump | CHDOWN UP KICK | | Invulnerable on the way up }} | | {{normal | Ghost Jump | CHDOWN UP KICK | | Invulnerable on the way up }} |
| {{normal+ | Ghost Tatsumaki | KICK | | }} | | {{normal+ | Ghost Tatsumaki | KICK | | }} |
− | {{normal | Ghost Teleport | CH<- -> MK + HP | | you can hit him during this }} | + | {{normal | Ghost Teleport | CH<- -> MK + HP | | Fully vulnerable }} |
| + | |
| ====Super Moves==== | | ====Super Moves==== |
| {{super | Shoryureppa | CHDOWN UP 3PUNCH | | Hold [[Image:LP.png|25px]], MP or HP to determine distance}} | | {{super | Shoryureppa | CHDOWN UP 3PUNCH | | Hold [[Image:LP.png|25px]], MP or HP to determine distance}} |