Difference between revisions of "User:MiriamBurgers"
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(→Unique) |
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{{movelistheader}} | {{movelistheader}} | ||
{{normal | Chains | LIGHT => MED => HEAVY | SPC | }} | {{normal | Chains | LIGHT => MED => HEAVY | SPC | }} | ||
− | {{normal | Axe Kick | | + | {{normal | Axe Kick | i4 HK | SPC OVERHEAD | Bounces on hit }} |
{{normal | Anti-Air Uppercut | i4 HP | SPC | Juggles higher on anti-air hit }} | {{normal | Anti-Air Uppercut | i4 HP | SPC | Juggles higher on anti-air hit }} | ||
Revision as of 23:34, 12 June 2024
Ryu
Unique
Chains | |
---|---|
Axe Kick | |
---|---|
Bounces on hit |
Anti-Air Uppercut | |
---|---|
Juggles higher on anti-air hit |
Special Moves
Fireball | |
---|---|
Arced Fireball | |
---|---|
Gut Punch | |
---|---|
EX version juggles |
Dragon Punch | |
---|---|
Hurricane Kick | |
---|---|
Ground version leads to followups |
Hurricane Kick x2 | ||
---|---|---|
Super Moves
Shinku Hadoken | |
---|---|
Hold or to determine speed |
Ichigeki Hissatsu | |
---|---|
METS Arc Hadoken | |
---|---|
Hold or to change distance |
METS Dragon Punch | |
---|---|
The Jawbreaker |
Ken
Unique
Target Combo | |
---|---|
Shoto Chain | |
---|---|
possible on whiff, crouching or standing |
Step Kick | |
---|---|
chains from normals |
Overhead Step Kick | |
---|---|
chains from normals, and Step Kick |
Feint | ||
---|---|---|
hold | ||
Special Moves
Hadouken | |
---|---|
Recovers way faster, delayed release |
Shoryuken | |
---|---|
Tatsu | |
---|---|
Hits crouchers |
Air Tatsu | |
---|---|
version falls a lot slower |
Ghost Jump | |
---|---|
Invulnerable on the way up |
Ghost Tatsumaki | ||
---|---|---|
Ghost Teleport | |
---|---|
+ | |
Fully vulnerable |
Super Moves
Shoryureppa | |
---|---|
Hold , or to determine distance |
The Masterlock | |
---|---|
Shinryuken | |
---|---|
1-frame startup |
Guren Senpukyaku | |
---|---|
Does not hit crouching |