Difference between revisions of "Yang"
(Created page with "==Description== !!! ==Moves== ====Unique==== Special features go here {{movelistheader}} {{movelistrow | special inputs/chains | motion | properties | notes}} {{movelistexte...") |
|||
Line 4: | Line 4: | ||
==Moves== | ==Moves== | ||
====Unique==== | ====Unique==== | ||
− | |||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Chains | LP => MP => HP | SPC | }} |
− | {{movelistextend | | | + | {{movelistextend | | LK => MK => HK | SPC | }} |
+ | {{movelistrow | Cmd. Normals | -> MK / <- HP | SPC | }} | ||
====Special Moves==== | ====Special Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Palm | QCB PUNCH | SC | }} |
− | {{movelistextend | | | + | {{movelistrow | Upkicks | DP KICK | SC | }} |
+ | {{movelistrow | Slasher | QCF PUNCH | SC | }} | ||
+ | {{movelistextend | => | QCF PUNCH | SC | }} | ||
+ | {{movelistextend | => => | QCF PUNCH | SC | }} | ||
+ | {{movelistrow | Swee Dash | QCF Kick | SC | }} | ||
+ | {{movelistrow | Flip Over | HCB Kick | | }} | ||
− | ====EX Moves==== | + | ====1EX EX Moves==== |
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Palm | QCB 2PUNCH | SC | }} |
− | {{movelistextend | | | + | {{movelistrow | Upkicks | DP 2KICK | SC | }} |
+ | {{movelistrow | Slasher | QCF 2PUNCH | SC | }} | ||
+ | {{movelistextend | => | QCF 2PUNCH | SC | }} | ||
+ | {{movelistextend | => => | QCF 2PUNCH | SC | }} | ||
+ | {{movelistrow | Swee Dash | QCF 2Kick | SC | }} | ||
+ | {{movelistrow | Flip Over | HCB 2Kick | | }} | ||
====Super Moves==== | ====Super Moves==== | ||
+ | |||
+ | EX Moves and Super Moves do not use meter in Seieienbu mode, but the mode drains all meter. <br> | ||
+ | If you use a Super Move, Seieienbu ends afterwards. | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Seieienbu | DOWN DOWN LP + MP | 2EX AIROK | Shadows are not delayed }} |
− | {{ | + | {{movelistrow | Seieienbu | DOWN DOWN MP + HP | 2EX AIROK | Shadows are a little delayed }} |
+ | {{movelistrow | Seieienbu | DOWN DOWN LP + HP | 2EX AIROK | Shadows are very delayed }} | ||
+ | {{movelistrow | Super Slasher | QCF QCF PUNCH | 2EX | }} | ||
+ | {{movelistrow | Raisin Mahhaken | QCB QCB PUNCH | U1 2EX | hold PUNCH to keep the finger pointing }} | ||
+ | {{movelistrow | Tenshin Senkyutai | QCF QCF KICK | U2 2EX | }} | ||
==Character Select== | ==Character Select== | ||
{{charseltext}} | {{charseltext}} |
Revision as of 08:25, 23 November 2012
Description
!!!
Moves
Unique
Chains | |
---|---|
Cmd. Normals | |
---|---|
/ |
Special Moves
Palm | |
---|---|
Upkicks | |
---|---|
Slasher | |
---|---|
{{{4}}} |
---|
Swee Dash | |
---|---|
Kick |
Flip Over | |
---|---|
Kick |
1EX EX Moves
Palm | |
---|---|
Upkicks | |
---|---|
Slasher | |
---|---|
{{{4}}} |
---|
Swee Dash | |
---|---|
2Kick |
Flip Over | |
---|---|
2Kick |
Super Moves
EX Moves and Super Moves do not use meter in Seieienbu mode, but the mode drains all meter.
If you use a Super Move, Seieienbu ends afterwards.
Seieienbu | |
---|---|
DOWN + | Shadows are not delayed |
Seieienbu | |
---|---|
DOWN + | Shadows are a little delayed |
Seieienbu | |
---|---|
DOWN + | Shadows are very delayed |
Super Slasher | |
---|---|
QCF |
Raisin Mahhaken | |
---|---|
QCB | hold to keep the finger pointing |
Tenshin Senkyutai | |
---|---|
QCF |