Difference between revisions of "Ibuki"
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| *chains can go into close HK now too so you have sweet juggles and resets! | *chains can go into close HK now too so you have sweet juggles and resets! | ||
| + | |||
| + | *6mk cancels to kunai before it hits | ||
| ==Moves== | ==Moves== | ||
| Line 29: | Line 31: | ||
| {{movelistheader}} | {{movelistheader}} | ||
| {{movelistrow | Kunai | QCF PUNCH | | Shoots 2 kunai now!}} | {{movelistrow | Kunai | QCF PUNCH | | Shoots 2 kunai now!}} | ||
| − | {{movelistrow | Fake Kunai | QCF KICK | | Can be cancelled to air attacks! useful for altering her trajectory}} | + | {{movelistrow | Fake Kunai | QCF KICK | | Can be cancelled to air attacks! useful for altering her trajectory. the ex one cancels from things like jumpins and 6hk before it hits}} | 
| {{movelistrow | Cmd Dash | QCF KICK | | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }} | {{movelistrow | Cmd Dash | QCF KICK | | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }} | ||
| {{movelistextend | Fakeout | LP | | }} | {{movelistextend | Fakeout | LP | | }} | ||
Revision as of 05:43, 20 November 2012
Description
Ibuki traveled into hell and learned how to do new cancels!
- Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever!
- All cancellable normals are normal jump cancellable now.
- 6mk cancels to kunai before it hits
Moves
Chains
| Chain | |
|---|---|
|  >   | 
| Chain | |
|---|---|
|  >     | 
| Chain | |
|---|---|
|  >   | 
| Chain | |
|---|---|
|  >     | 
| Chain | |
|---|---|
|    >   | 
| Chain | |
|---|---|
|    >     | 
| Chain | |
|---|---|
|    >   | 
| Chain | |
|---|---|
|  >   | 
| Chain | |
|---|---|
|    >   | 
| Chain | |
|---|---|
|  >   | 
| Chain | |
|---|---|
|    >     | 
Special Moves
| Kunai | |
|---|---|
|     | Shoots 2 kunai now! | 
| Fake Kunai | |
|---|---|
|     | Can be cancelled to air attacks! useful for altering her trajectory. the ex one cancels from things like jumpins and 6hk before it hits | 
| Cmd Dash | |
|---|---|
|     | Now cancels from everything.  followup uses an 1EX, throws a ground kunai, lots of stun.  followup travels backwards. | 
| Fakeout | |
|---|---|
|   | 
| Neckbreaker | |
|---|---|
|   | 
| Ground Kunai | |
|---|---|
|   | 
| Cmd Grab | |
|---|---|
|     | The  one is now actually a throw | 
| Upkicks | |
|---|---|
|     | actually invincible, cancellable to kunai. EX cancellable on whiff. | 
| Headstomps | |
|---|---|
|     | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples. | 
| Hop Move | |
|---|---|
|     | throw and hit invincible on startup, cancellable to fake kunai | 
Super Moves
| movename | properties | 
|---|---|
| motion | notes | 
Character Select

