Difference between revisions of "Vega"

Line 18: Line 18:
 
{{movelistrow | sky high claw | QCB PUNCH | | }}
 
{{movelistrow | sky high claw | QCB PUNCH | | }}
 
{{movelistrow | walldive | QCB KICK | | }}
 
{{movelistrow | walldive | QCB KICK | | }}
{{movelistrow | rolling crystal flash | CH<- -> PUNCH | |  
+
{{movelistrow | rolling crystal flash | CH<- -> PUNCH | | }}
 
{{movelistrow | flash kick | CHDB -> KICK | | }}
 
{{movelistrow | flash kick | CHDB -> KICK | | }}
 
{{movelistrow | backflips | 3KICK or 3PUNCH | | can special/super cancel the end of these }}
 
{{movelistrow | backflips | 3KICK or 3PUNCH | | can special/super cancel the end of these }}

Revision as of 10:19, 3 January 2013

Description

!!!

Moves

Unique

  • different with/without mask/claw
  • air control on jumps
overhead
3.png MK.png can be chained into
hopkick
3.png HK.png
divekick AIR.PNG
maskless jump HK.png slow but hits overhead
target combo 1
LK.png FOLLOWUP.PNG MK.png standing

Special Moves

sky high claw
QCB.png PUNCH.png
walldive
QCB.png KICK.png
rolling crystal flash
4CH.png 6.png PUNCH.png
flash kick
1CH.png 6.png KICK.png
backflips
3KICK.png or 3PUNCH.png can special/super cancel the end of these
claw/mask throw
DP.png PUNCH.png recovers much faster, ex one only costs 1 bar and can be used to extend link combos

Super Moves

BEAM SUPER 2EX.PNG
QCB.png X2.png PUNCH.png 1 frame startup
walldive super 2EX.PNG
QCB.png X2.png KICK.png
bloody high claw 2EX.PNG U1.PNG
QCF.png X2.png KICK.png
splendid claw 2EX.PNG U2.PNG
QCF.png X2.png KICK.png


Character Select

DecapreRyuKenE. HondaIbukiMakotoDudleySethGoukenAkumaGenDanSakuraOniElenaYunJuriChun-LiDhalsimAbelC. ViperM. BisonSagatCammyDeejayCodyGuyHakanRolentoPoisonEvil RyuGuileBlankaZangiefRufusEl FuerteVegaBalrogFei LongT. HawkAdonRoseYangHugoCharsel.png