Difference between revisions of "Dan"
(→Unique) |
|||
Line 9: | Line 9: | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | Chains | LP => MP => HP <br> LP => MP => HP | | + | {{movelistrow | Chains | LP => MP => HP <br> LP => MP => HP | SPC | }} |
====Special Moves==== | ====Special Moves==== |
Revision as of 15:05, 6 December 2012
Story
Description
Dan is now more of a grounded character with juggles, relying on his better fireballs and 2-frame command throw to do non-juggle damage.
Moves
Unique
Special features go here
Chains | |
---|---|
|
Special Moves
Fireball | |
---|---|
Uppercut | |
---|---|
Punchies | |
---|---|
Absorbs fireballs |
R.E.D. Kick | |
---|---|
The recovery is Saving Cancellable |
Command Throw | |
---|---|
EX Moves
Fireball | |
---|---|
Uppercut | |
---|---|
Punchies | |
---|---|
Absorbs fireballs |
Straight Kick | |
---|---|
Command Throw | |
---|---|
Super Moves
Punchy Super | |
---|---|
QCB |
Command Throw Super | |
---|---|
QCF |
Super Fireball | |
---|---|
QCF |